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20062023
most citedTile Pattern KL-Divergence for Analysing and Evolving Game Levels

34 citations · 94 across the 29 of their papers we have counts for

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Showing 2019Show all

8 papers · 1 filter

cs.AI2019

Learning Local Forward Models on Unforgiving Games

Alexander Dockhorn, Simon M. Lucas, Vanessa Volz +3

This paper examines learning approaches for forward models based on local cell transition functions. We provide a formal definition of local forward models for which we propose two…

cs.AI2019

Project Thyia: A Forever Gameplayer

Raluca D. Gaina, Simon M. Lucas, Diego Perez-Liebana

The space of Artificial Intelligence entities is dominated by conversational bots. Some of them fit in our pockets and we take them everywhere we go, or allow them to be a part of…

cs.AI2019★ 3 cited

Foundations of Digital Archæoludology

Cameron Browne, Dennis J. N. J. Soemers, Éric Piette +15

Digital Archaeoludology (DAL) is a new field of study involving the analysis and reconstruction of ancient games from incomplete descriptions and archaeological evidence using mode…

cs.NE2019★ 34 cited

Tile Pattern KL-Divergence for Analysing and Evolving Game Levels

Simon M. Lucas, Vanessa Volz

This paper provides a detailed investigation of using the Kullback-Leibler (KL) Divergence as a way to compare and analyse game-levels, and hence to use the measure as the objectiv…

cs.PL2019

Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games

Rokas Volkovas, Michael Fairbank, John Woodward +1

There are few digital tools to help designers create game mechanics. A general language to express game mechanics is necessary for rapid game design iteration. The first iteration…

cs.AI2019★ 4 cited

Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor

Ivan Bravi, Simon Lucas, Diego Perez-Liebana +1

Game-based benchmarks have been playing an essential role in the development of Artificial Intelligence (AI) techniques. Providing diverse challenges is crucial to push research to…