activity
20062023
most citedTile Pattern KL-Divergence for Analysing and Evolving Game Levels

34 citations · 94 across the 29 of their papers we have counts for

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Showing 2017Show all

8 papers · 1 filter

cs.NE2017★ 1 cited

Efficient Noisy Optimisation with the Sliding Window Compact Genetic Algorithm

Simon M. Lucas, Jialin Liu, Diego Pérez-Liébana

The compact genetic algorithm is an Estimation of Distribution Algorithm for binary optimisation problems. Unlike the standard Genetic Algorithm, no cross-over or mutation is invol…

cs.NE2017★ 1 cited

Evaluating Noisy Optimisation Algorithms: First Hitting Time is Problematic

Simon M. Lucas, Jialin Liu, Diego Pérez-Liébana

A key part of any evolutionary algorithm is fitness evaluation. When fitness evaluations are corrupted by noise, as happens in many real-world problems as a consequence of various…

cs.AI2017

The N-Tuple Bandit Evolutionary Algorithm for Automatic Game Improvement

Kamolwan Kunanusont, Raluca D. Gaina, Jialin Liu +2

This paper describes a new evolutionary algorithm that is especially well suited to AI-Assisted Game Design. The approach adopted in this paper is to use observations of AI agents…

cs.AI2017

Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing

Raluca D. Gaina, Jialin Liu, Simon M. Lucas +1

Monte Carlo Tree Search techniques have generally dominated General Video Game Playing, but recent research has started looking at Evolutionary Algorithms and their potential at ma…

cs.AI2017

Evaluating and Modelling Hanabi-Playing Agents

Joseph Walton-Rivers, Piers R. Williams, Richard Bartle +2

Agent modelling involves considering how other agents will behave, in order to influence your own actions. In this paper, we explore the use of agent modelling in the hidden-inform…

cs.AI2017

General Video Game AI: Learning from Screen Capture

Kamolwan Kunanusont, Simon M. Lucas, Diego Perez-Liebana

General Video Game Artificial Intelligence is a general game playing framework for Artificial General Intelligence research in the video-games domain. In this paper, we propose for…