1 citations · 1 across the 6 of their papers we have counts for
6 papers
CTBench: Evaluating Troubleshooting Capabilities of AI Agents in Realistic Telecom Network Operations
Xingyu Yan, Tingting Dai, Antonio De Domenico +16
While autonomous agents show promise for network operations, existing telecom troubleshooting evaluations fail to capture the partial observability and heterogeneity of real-world…
AI Native Games: A Survey and Roadmap
Zhiyue Xu, Fandi Meng, Kaijie Xu +3
Generative AI now enables games to produce dialogue, quests, characters, images, and worlds at runtime. Yet generation alone does not make a game AI-native, nor does it guarantee p…
JSON-Bag: A generic game trajectory representation
Dien Nguyen, Diego Perez-Liebana, Simon Lucas
We introduce JSON Bag-of-Tokens model (JSON-Bag) as a method to generically represent game trajectories by tokenizing their JSON descriptions and apply Jensen-Shannon distance (JSD…
Play Style Identification Using Low-Level Representations of Play Traces in MicroRTS
Ruizhe Yu Xia, Jeremy Gow, Simon Lucas
Play style identification can provide valuable game design insights and enable adaptive experiences, with the potential to improve game playing agents. Previous work relies on doma…
Seeding for Success: Skill and Stochasticity in Tabletop Games
James Goodman, Diego Perez-Liebana, Simon Lucas
Games often incorporate random elements in the form of dice or shuffled card decks. This randomness is a key contributor to the player experience and the variety of game situations…
Deduction Game Framework and Information Set Entropy Search
Fandi Meng, Simon Lucas
We present a game framework tailored for deduction games, enabling structured analysis from the perspective of Shannon entropy variations. Additionally, we introduce a new forward…