activity
20062023
most citedTile Pattern KL-Divergence for Analysing and Evolving Game Levels

34 citations · 94 across the 29 of their papers we have counts for

collaborators
Showing 2018Show all

5 papers · 1 filter

cs.AI2018★ 3 cited

Game AI Research with Fast Planet Wars Variants

Simon M. Lucas

This paper describes a new implementation of Planet Wars, designed from the outset for Game AI research. The skill-depth of the game makes it a challenge for game-playing agents, a…

cs.AI2018

Shallow decision-making analysis in General Video Game Playing

Ivan Bravi, Jialin Liu, Diego Perez-Liebana +1

The General Video Game AI competitions have been the testing ground for several techniques for game playing, such as evolutionary computation techniques, tree search algorithms, hy…

cs.AI2018★ 3 cited

Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network

Vanessa Volz, Jacob Schrum, Jialin Liu +3

Generative Adversarial Networks (GANs) are a machine learning approach capable of generating novel example outputs across a space of provided training examples. Procedural Content…

cs.AI2018★ 1 cited

General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms

Diego Perez-Liebana, Jialin Liu, Ahmed Khalifa +3

General Video Game Playing (GVGP) aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, The General Video Game AI (GVGAI)…

cs.NE2018

The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation

Simon M Lucas, Jialin Liu, Diego Perez-Liebana

This paper describes the N-Tuple Bandit Evolutionary Algorithm (NTBEA), an optimisation algorithm developed for noisy and expensive discrete (combinatorial) optimisation problems.…