collaborators

5 papers

cs.LG2025

Object-centric Denoising Diffusion Models for Physical Reasoning

Moritz Lange, Raphael C. Engelhardt, Wolfgang Konen +2

Reasoning about the trajectories of multiple, interacting objects is integral to physical reasoning tasks in machine learning. This involves conditions imposed on the objects at di…

cs.RO2025

GRIM: Task-Oriented Grasping with Conditioning on Generative Examples

Shailesh, Alok Raj, Nayan Kumar +4

Task-Oriented Grasping (TOG) requires robots to select grasps that are functionally appropriate for a specified task - a challenge that demands an understanding of task semantics,…

cs.RO2024

SplatR : Experience Goal Visual Rearrangement with 3D Gaussian Splatting and Dense Feature Matching

Arjun P S, Andrew Melnik, Gora Chand Nandi

Experience Goal Visual Rearrangement task stands as a foundational challenge within Embodied AI, requiring an agent to construct a robust world model that accurately captures the g…

cs.LG2024

STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft

Nicholas Lenzen, Amogh Raut, Andrew Melnik

Recently, the STEVE-1 approach has been introduced as a method for training generative agents to follow instructions in the form of latent CLIP embeddings. In this work, we present…

cs.CV2024

Object and Contact Point Tracking in Demonstrations Using 3D Gaussian Splatting

Michael Büttner, Jonathan Francis, Helge Rhodin +1

This paper introduces a method to enhance Interactive Imitation Learning (IIL) by extracting touch interaction points and tracking object movement from video demonstrations. The ap…