activity
20182021
most citedModularization of End-to-End Learning: Case Study in Arcade Games

5 citations · 8 across the 3 of their papers we have counts for

collaborators

5 papers

cs.CV2021

Critic Guided Segmentation of Rewarding Objects in First-Person Views

Andrew Melnik, Augustin Harter, Christian Limberg +3

This work discusses a learning approach to mask rewarding objects in images using sparse reward signals from an imitation learning dataset. For that, we train an Hourglass network…

cs.LG20211 cited

Towards robust and domain agnostic reinforcement learning competitions

William Hebgen Guss, Stephanie Milani, Nicholay Topin +26

Reinforcement learning competitions have formed the basis for standard research benchmarks, galvanized advances in the state-of-the-art, and shaped the direction of the field. Desp…

cs.AI20202 cited

Solving Physics Puzzles by Reasoning about Paths

Augustin Harter, Andrew Melnik, Gaurav Kumar +3

We propose a new deep learning model for goal-driven tasks that require intuitive physical reasoning and intervention in the scene to achieve a desired end goal. Its modular struct…

cs.LG20195 cited

Modularization of End-to-End Learning: Case Study in Arcade Games

Andrew Melnik, Sascha Fleer, Malte Schilling +1

Complex environments and tasks pose a difficult problem for holistic end-to-end learning approaches. Decomposition of an environment into interacting controllable and non-controlla…

cs.LG2018

Learning to Run challenge solutions: Adapting reinforcement learning methods for neuromusculoskeletal environments

Łukasz Kidziński, Sharada Prasanna Mohanty, Carmichael Ong +26

In the NIPS 2017 Learning to Run challenge, participants were tasked with building a controller for a musculoskeletal model to make it run as fast as possible through an obstacle c…