6 citations · 10 across the 7 of their papers we have counts for
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cs.CV2024★ 3 cited
Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians
Erik Sandström, Keisuke Tateno, Michael Oechsle +4
3D Gaussian Splatting has emerged as a powerful representation of geometry and appearance for RGB-only dense Simultaneous Localization and Mapping (SLAM), as it provides a compact…
cs.CV2024★ 6 cited
GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAM
Ganlin Zhang, Erik Sandström, Youmin Zhang +3
Recent advancements in RGB-only dense Simultaneous Localization and Mapping (SLAM) have predominantly utilized grid-based neural implicit encodings and/or struggle to efficiently r…