1 citations · 1 across the 2 of their papers we have counts for
4 papers
Direct vs. Score-based Selection: Understanding the Heisenberg Effect in Target Acquisition Across Input Modalities in Virtual Reality
Linjie Qiu, Duotun Wang, Boyu Li +4
Target selection is a fundamental interaction in virtual reality (VR). But the act of confirming a selection, such as a button press or pinch, can disturb the tracked pose and shif…
Practices and Challenges of Online Love-seeking Among Deaf or Hard of Hearing People: A Case Study in China
Beiyan Cao, Changyang He, Jingling Zhang +3
People who are deaf or hard of hearing (DHH) in China are increasingly exploring online platforms to connect with potential partners. This research explores the online dating exper…
SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting
Zhijing Shao, Zhaolong Wang, Zhuang Li +5
We present SplattingAvatar, a hybrid 3D representation of photorealistic human avatars with Gaussian Splatting embedded on a triangle mesh, which renders over 300 FPS on a modern G…
HeadEvolver: Text to Head Avatars via Expressive and Attribute-Preserving Mesh Deformation
Duotun Wang, Hengyu Meng, Zeyu Cai +6
Current text-to-avatar methods often rely on implicit representations (e.g., NeRF, SDF, and DMTet), leading to 3D content that artists cannot easily edit and animate in graphics so…