activity
20242026
most citedLightSword: A Customized Virtual Reality Exergame for Long-Term Cognitive Inhibition Training in Older Adults

28 citations · 66 across the 6 of their papers we have counts for

collaborators

7 papers

cs.HC2026★ 1 cited

From Performers to Creators: Understanding Retired Women's Perceptions of Technology-Enhanced Dance Performance

Danlin Zheng, Xiaoying Wei, Chao Liu +4

Over 100 million retired women in China engage in dance, but their performances are constrained by limited resources and age-related decline. While interactive dance technologies c…

cs.HC2025★ 24 cited

Facilitating Daily Practice in Intangible Cultural Heritage through Virtual Reality: A Case Study of Traditional Chinese Flower Arrangement

Yingna Wang, Qingqin Liu, Xiaoying Wei +1

The essence of intangible cultural heritage (ICH) lies in the living knowledge and skills passed down through generations. Daily practice plays a vital role in revitalizing ICH by…

cs.HC2025★ 12 cited

RemoteChess: Enhancing Older Adults' Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community

Qianjie Wei, Xiaoying Wei, Yiqi Liang +3

The decline of social connectedness caused by distance and physical limitations severely affects older adults' well-being and mental health. While virtual reality (VR) is promising…

cs.HC2024★ 1 cited

AI as a Bridge Across Ages: Exploring The Opportunities of Artificial Intelligence in Supporting Inter-Generational Communication in Virtual Reality

Qiuxin Du, Xiaoying Wei, Jiawei Li +4

Inter-generational communication is essential for bridging generational gaps and fostering mutual understanding. However, maintaining it is complex due to cultural, communicative,…

cs.HC2024

Exploring the Design of Virtual Reality Museums to Support Remote Visitation With Older Adults

Jingling Zhang, Qianjie Wei, Xiaoying Wei +1

Virtual Reality (VR) museums provide immersive visiting experiences. Despite growing efforts in VR museum design optimization, limited research addresses its efficacy for older adu…

cs.HC2024★ 28 cited

LightSword: A Customized Virtual Reality Exergame for Long-Term Cognitive Inhibition Training in Older Adults

Qiuxin Du, Zhen Song, Haiyan Jiang +3

The decline of cognitive inhibition significantly impacts older adults' quality of life and well-being, making it a vital public health problem in today's aging society. Previous r…

cs.HC2024

Exploring the Opportunity of Augmented Reality (AR) in Supporting Older Adults Explore and Learn Smartphone Applications

Xiaofu Jin, Wai Tong, Xiaoying Wei +5

The global aging trend compels older adults to navigate the evolving digital landscape, presenting a substantial challenge in mastering smartphone applications. While Augmented Rea…