7 citations · 17 across the 8 of their papers we have counts for
8 papers
SpriteHand: Real-Time Versatile Hand-Object Interaction with Autoregressive Video Generation
Zisu Li, Hengye Lyu, Jiaxin Shi +4
Modeling and synthesizing complex hand-object interactions remains a significant challenge, even for state-of-the-art physics engines. Conventional simulation-based approaches rely…
SwarmSys: Decentralized Swarm-Inspired Agents for Scalable and Adaptive Reasoning
Ruohao Li, Hongjun Liu, Leyi Zhao +7
Large language model (LLM) agents have shown remarkable reasoning abilities. However, existing multi-agent frameworks often rely on fixed roles or centralized control, limiting sca…
ExplorAR: Assisting Older Adults to Learn Smartphone Apps through AR-powered Trial-and-Error with Interactive Guidance
Jiawei Li, Linjie Qiu, Zhiqing Wu +3
Older adults tend to encounter challenges when learning to use new smartphone apps due to age-related cognitive and physical changes. Compared to traditional support methods such a…
RemVerse: Supporting Reminiscence Activities for Older Adults through AI-Assisted Virtual Reality
Ruohao Li, Jiawei Li, Jia Sun +5
Reminiscence activities, which involve recalling and sharing past experiences, have proven beneficial for improving cognitive function, mood, and overall well-being. However, urban…
InteRecon: Towards Reconstructing Interactivity of Personal Memorable Items in Mixed Reality
Zisu Li, Jiawei Li, Zeyu Xiong +6
Digital capturing of memorable personal items is a key way to archive personal memories. Although current digitization methods (e.g., photos, videos, 3D scanning) can replicate the…
Avatar Appearance and Behavior of Potential Harassers Affect Users' Perceptions and Response Strategies in Social Virtual Reality (VR): A Mixed-Methods Study
Xuetong Wang, Ziyan Wang, Mingmin Zhang +3
Sexual harassment has been recognized as a significant social issue. In recent years, the emergence of harassment in social virtual reality (VR) has become an important and urgent…
Systematic Literature Review of Using Virtual Reality as a Social Platform in HCI Community
Xiaoying Wei, Xiaofu Jin, Ge Lin Kan +2
Virtual reality (VR) is increasingly used as a social platform for users to interact and build connections with one another in an immersive virtual environment. Reflecting on the e…
SilverCycling: Exploring the Impact of Bike-Based Locomotion on Spatial Orientation for Older Adults in VR
Qiongyan Chen, Zhiqing Wu, Yucheng Liu +4
Spatial orientation is essential for people to effectively navigate and interact with the environment in everyday life. With age-related cognitive decline, providing VR locomotion…