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20232026
most citedJGS2: Near Second-order Converging Jacobi/Gauss-Seidel for GPU Elastodynamics

7 citations · 37 across the 50 of their papers we have counts for

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Showing 2025Show all

17 papers · 1 filter

cs.GR2025

AnimaMimic: Imitating 3D Animation from Video Priors

Tianyi Xie, Yunuo Chen, Yaowei Guo +5

Creating realistic 3D animation remains a time-consuming and expertise-dependent process, requiring manual rigging, keyframing, and fine-tuning of complex motions. Meanwhile, video…

cs.CV2025

SPARK: Sim-ready Part-level Articulated Reconstruction with VLM Knowledge

Yumeng He, Ying Jiang, Jiayin Lu +2

Articulated 3D objects are critical for embodied AI, robotics, and interactive scene understanding, yet creating simulation-ready assets remains labor-intensive and requires expert…

cs.CG2025

VoroLight: Learning Voronoi Surface Meshes via Sphere Intersection

Jiayin Lu, Ying Jiang, Yumeng He +2

Voronoi diagrams naturally produce convex, watertight, and topologically consistent cells, making them an appealing representation for 3D shape reconstruction. However, standard di…

cs.CV2025

Birth of a Painting: Differentiable Brushstroke Reconstruction

Ying Jiang, Jiayin Lu, Yunuo Chen +4

Painting embodies a unique form of visual storytelling, where the creation process is as significant as the final artwork. Although recent advances in generative models have enable…

cs.RO2025

Right-Side-Out: Learning Zero-Shot Sim-to-Real Garment Reversal

Chang Yu, Siyu Ma, Wenxin Du +9

Turning garments right-side out is a challenging manipulation task: it is highly dynamic, entails rapid contact changes, and is subject to severe visual occlusion. We introduce Rig…

cs.CE2025★ 2 cited

GeoWarp: An automatically differentiable and GPU-accelerated implicit MPM framework for geomechanics based on NVIDIA Warp

Yidong Zhao, Xuan Li, Chenfanfu Jiang +1

The material point method (MPM), a hybrid Lagrangian-Eulerian particle method, is increasingly used to simulate large-deformation and history-dependent behavior of geomaterials. Wh…

cs.GR2025★ 7 cited

JGS2: Near Second-order Converging Jacobi/Gauss-Seidel for GPU Elastodynamics

Lei Lan, Zixuan Lu, Chun Yuan +5

In parallel simulation, convergence and parallelism are often seen as inherently conflicting objectives. Improved parallelism typically entails lighter local computation and weaker…

cs.GR2025

Penetration-free Solid-Fluid Interaction on Shells and Rods

Yuchen Sun, Jinyuan Liu, Yin Yang +3

We introduce a novel approach to simulate the interaction between fluids and thin elastic solids without any penetration. Our approach is centered around an optimization system aug…

cs.RO2025

Taccel: Scaling Up Vision-based Tactile Robotics via High-performance GPU Simulation

Yuyang Li, Wenxin Du, Chang Yu +6

Tactile sensing is crucial for achieving human-level robotic capabilities in manipulation tasks. As a promising solution, Vision-Based Tactile Sensors (VBTSs) offer high spatial re…

cs.GR2025

Articulated Kinematics Distillation from Video Diffusion Models

Xuan Li, Qianli Ma, Tsung-Yi Lin +4

We present Articulated Kinematics Distillation (AKD), a framework for generating high-fidelity character animations by merging the strengths of skeleton-based animation and modern…

cs.RO2025

A Convex Formulation of Material Points and Rigid Bodies with GPU-Accelerated Async-Coupling for Interactive Simulation

Chang Yu, Wenxin Du, Zeshun Zong +3

We present a novel convex formulation that weakly couples the Material Point Method (MPM) with rigid body dynamics through frictional contact, optimized for efficient GPU paralleli…

cs.RO2025

GRIP: A General Robotic Incremental Potential Contact Simulation Dataset for Unified Deformable-Rigid Coupled Grasping

Siyu Ma, Wenxin Du, Chang Yu +7

Grasping is fundamental to robotic manipulation, and recent advances in large-scale grasping datasets have provided essential training data and evaluation benchmarks, accelerating…

cs.CV2025

CFSum: A Transformer-Based Multi-Modal Video Summarization Framework With Coarse-Fine Fusion

Yaowei Guo, Jiazheng Xing, Xiaojun Hou +5

Video summarization, by selecting the most informative and/or user-relevant parts of original videos to create concise summary videos, has high research value and consumer demand i…

cs.CV2025

Towards Physical Understanding in Video Generation: A 3D Point Regularization Approach

Yunuo Chen, Junli Cao, Vidit Goel +5

We present a novel video generation framework that integrates 3-dimensional geometry and dynamic awareness. To achieve this, we augment 2D videos with 3D point trajectories and ali…

cs.CV2025

Dress-1-to-3: Single Image to Simulation-Ready 3D Outfit with Diffusion Prior and Differentiable Physics

Xuan Li, Chang Yu, Wenxin Du +5

Recent advances in large models have significantly advanced image-to-3D reconstruction. However, the generated models are often fused into a single piece, limiting their applicabil…

cs.CV2025

3DGS: Near Second-order Converging 3D Gaussian Splatting

Lei Lan, Tianjia Shao, Zixuan Lu +3

3D Gaussian Splatting (3DGS) has emerged as a mainstream solution for novel view synthesis and 3D reconstruction. By explicitly encoding a 3D scene using a collection of Gaussian k…

cs.GR2025★ 1 cited

PhysAnimator: Physics-Guided Generative Cartoon Animation

Tianyi Xie, Yiwei Zhao, Ying Jiang +1

Creating hand-drawn animation sequences is labor-intensive and demands professional expertise. We introduce PhysAnimator, a novel approach for generating physically plausible meanw…