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20232026
most citedJGS2: Near Second-order Converging Jacobi/Gauss-Seidel for GPU Elastodynamics

7 citations · 37 across the 50 of their papers we have counts for

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Showing 2024Show all

15 papers · 1 filter

cs.CV2024

PhysMotion: Physics-Grounded Dynamics From a Single Image

Xiyang Tan, Ying Jiang, Xuan Li +4

We introduce PhysMotion, a novel framework that leverages principled physics-based simulations to guide intermediate 3D representations generated from a single image and input cond…

cs.CV2024

ARM: Appearance Reconstruction Model for Relightable 3D Generation

Xiang Feng, Chang Yu, Zoubin Bi +6

Recent image-to-3D reconstruction models have greatly advanced geometry generation, but they still struggle to faithfully generate realistic appearance. To address this, we introdu…

cs.RO2024

Embedded IPC: Fast and Intersection-free Simulation in Reduced Subspace for Robot Manipulation

Wenxin Du, Chang Yu, Siyu Ma +7

Physics-based simulation is essential for developing and evaluating robot manipulation policies, particularly in scenarios involving deformable objects and complex contact interact…

cs.GR2024

Lightweight Predictive 3D Gaussian Splats

Junli Cao, Vidit Goel, Chaoyang Wang +6

Recent approaches representing 3D objects and scenes using Gaussian splats show increased rendering speed across a variety of platforms and devices. While rendering such representa…

cs.CV2024★ 2 cited

VideoPhy: Evaluating Physical Commonsense for Video Generation

Hritik Bansal, Zongyu Lin, Tianyi Xie +7

Recent advances in internet-scale video data pretraining have led to the development of text-to-video generative models that can create high-quality videos across a broad range of…

cs.GR2024

Elastic Locomotion with Mixed Second-order Differentiation

Siyuan Shen, Tianjia Shao, Kun Zhou +4

We present a framework of elastic locomotion, which allows users to enliven an elastic body to produce interesting locomotion by prescribing its high-level kinematics. We formulate…

cs.CV2024★ 1 cited

GarmentDreamer: 3DGS Guided Garment Synthesis with Diverse Geometry and Texture Details

Boqian Li, Xuan Li, Ying Jiang +5

Traditional 3D garment creation is labor-intensive, involving sketching, modeling, UV mapping, and texturing, which are time-consuming and costly. Recent advances in diffusion-base…

cs.LG2024★ 2 cited

Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and Fabrication

Yunuo Chen, Tianyi Xie, Zeshun Zong +5

Existing diffusion-based text-to-3D generation methods primarily focus on producing visually realistic shapes and appearances, often neglecting the physical constraints necessary f…

cs.LG2024

ElastoGen: 4D Generative Elastodynamics

Yutao Feng, Yintong Shang, Xiang Feng +7

We present ElastoGen, a knowledge-driven AI model that generates physically accurate 4D elastodynamics. Unlike deep models that learn from video- or image-based observations, Elast…

cs.GR2024

Volumetric Homogenization for Knitwear Simulation

Chun Yuan, Haoyang Shi, Lei Lan +6

This paper presents volumetric homogenization, a spatially varying homogenization scheme for knitwear simulation. We are motivated by the observation that macro-scale fabric dynami…

cs.GR2024★ 5 cited

XPBI: Position-Based Dynamics with Smoothing Kernels Handles Continuum Inelasticity

Chang Yu, Xuan Li, Lei Lan +2

PBD and its extension, XPBD, have been predominantly applied to compliant constrained elastodynamics, with their potential in finite strain (visco-) elastoplasticity remaining unde…

cs.GR2024★ 1 cited

Efficient GPU Cloth Simulation with Non-distance Barriers and Subspace Reuse

Lei Lan, Zixuan Lu, Jingyi Long +6

This paper pushes the performance of cloth simulation, making the simulation interactive even for high-resolution garment models while keeping every triangle untangled. The penetra…

cs.RO2024

A Convex Formulation of Frictional Contact for the Material Point Method and Rigid Bodies

Zeshun Zong, Chenfanfu Jiang, Xuchen Han

In this paper, we introduce a novel convex formulation that seamlessly integrates the Material Point Method (MPM) with articulated rigid body dynamics in frictional contact scenari…

cs.HC2024★ 2 cited

VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality

Ying Jiang, Chang Yu, Tianyi Xie +8

As consumer Virtual Reality (VR) and Mixed Reality (MR) technologies gain momentum, there's a growing focus on the development of engagements with 3D virtual content. Unfortunately…

cs.GR2024★ 2 cited

Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering

Yutao Feng, Xiang Feng, Yintong Shang +8

We demonstrate the feasibility of integrating physics-based animations of solids and fluids with 3D Gaussian Splatting (3DGS) to create novel effects in virtual scenes reconstructe…