activity
20242026
most citedImplicit Swept Volume SDF: Enabling Continuous Collision-Free Trajectory Generation for Arbitrary Shapes

22 citations · 42 across the 16 of their papers we have counts for

collaborators

18 papers

cs.RO2026

LACE-CRAFT: Robot Co-Design with Actor Inheritance and Blackboard Collaboration

Yuhan Wen, Jiawei Wang, Qixuan Zhang +3

Robot co-design couples morphology search with policy learning, yet training every new design from scratch discards acquired control experience. We present LACE-CRAFT, which compar…

cs.CV2026

ReSCUE: Re-translation with Sentence Commitment for Unsegmented Long-Form Simultaneous Sign Language Translation

Sihan Ren, Gaozheng Li, Yuanshang Quan +5

Simultaneous Sign Language Translation (SLT) is critical for real-time communication, yet existing methods remain largely confined to sentence-level, offline settings that assume p…

cs.CV2026

Learning a Delighting Prior for Facial Appearance Capture in the Wild

Yuxuan Han, Xin Ming, Tianxiao Li +4

High-quality facial appearance capture has traditionally required costly studio recording. Recent works consider an in-the-wild smartphone-based setup; however, their model-based i…

cs.CV2025

WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Rendering

Yuxuan Han, Xin Ming, Tianxiao Li +4

Existing methods achieve high-quality facial albedo capture under controllable lighting, which increases capture cost and limits usability. We propose WildCap, a novel method for h…

cs.RO2025

Kinematify: Open-Vocabulary Synthesis of High-DoF Articulated Objects

Jiawei Wang, Dingyou Wang, Jiaming Hu +3

A deep understanding of kinematic structures and movable components is essential for enabling robots to manipulate objects and model their own articulated forms. Such understanding…

cs.GR2025★ 4 cited

BANG: Dividing 3D Assets via Generative Exploded Dynamics

Longwen Zhang, Qixuan Zhang, Haoran Jiang +4

3D creation has always been a unique human strength, driven by our ability to deconstruct and reassemble objects using our eyes, mind and hand. However, current 3D design tools str…

cs.GR2025

Facial Appearance Capture at Home with Patch-Level Reflectance Prior

Yuxuan Han, Junfeng Lyu, Kuan Sheng +4

Existing facial appearance capture methods can reconstruct plausible facial reflectance from smartphone-recorded videos. However, the reconstruction quality is still far behind the…

cs.CV2025

Mojito: LLM-Aided Motion Instructor with Jitter-Reduced Inertial Tokens

Ziwei Shan, Yaoyu He, Chengfeng Zhao +5

Human bodily movements convey critical insights into action intentions and cognitive processes, yet existing multimodal systems primarily focused on understanding human motion via…

cs.CV2025

TANGLED: Generating 3D Hair Strands from Images with Arbitrary Styles and Viewpoints

Pengyu Long, Zijun Zhao, Min Ouyang +5

Hairstyles are intricate and culturally significant with various geometries, textures, and structures. Existing text or image-guided generation methods fail to handle the richness…

cs.CV2024★ 3 cited

LLaVA-SLT: Visual Language Tuning for Sign Language Translation

Han Liang, Chengyu Huang, Yuecheng Xu +6

In the realm of Sign Language Translation (SLT), reliance on costly gloss-annotated datasets has posed a significant barrier. Recent advancements in gloss-free SLT methods have sho…

cs.GR2024★ 1 cited

Instant Facial Gaussians Translator for Relightable and Interactable Facial Rendering

Dafei Qin, Hongyang Lin, Qixuan Zhang +7

We propose GauFace, a novel Gaussian Splatting representation, tailored for efficient animation and rendering of physically-based facial assets. Leveraging strong geometric priors…

cs.CV2024

SCOPE: Sign Language Contextual Processing with Embedding from LLMs

Yuqi Liu, Wenqian Zhang, Sihan Ren +3

Sign languages, used by around 70 million Deaf individuals globally, are visual languages that convey visual and contextual information. Current methods in vision-based sign langua…

cs.CV2024★ 4 cited

CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets

Longwen Zhang, Ziyu Wang, Qixuan Zhang +6

In the realm of digital creativity, our potential to craft intricate 3D worlds from imagination is often hampered by the limitations of existing digital tools, which demand extensi…

cs.RO2024★ 22 cited

Implicit Swept Volume SDF: Enabling Continuous Collision-Free Trajectory Generation for Arbitrary Shapes

Jingping Wang, Tingrui Zhang, Qixuan Zhang +5

In the field of trajectory generation for objects, ensuring continuous collision-free motion remains a huge challenge, especially for non-convex geometries and complex environments…

cs.GR2024★ 4 cited

GaussianHair: Hair Modeling and Rendering with Light-aware Gaussians

Haimin Luo, Min Ouyang, Zijun Zhao +6

Hairstyle reflects culture and ethnicity at first glance. In the digital era, various realistic human hairstyles are also critical to high-fidelity digital human assets for beauty…

cs.GR2024

Sophia-in-Audition: Virtual Production with a Robot Performer

Taotao Zhou, Teng Xu, Dong Zhang +5

We present Sophia-in-Audition (SiA), a new frontier in virtual production, by employing the humanoid robot Sophia within an UltraStage environment composed of a controllable lighti…

cs.CV2024★ 3 cited

Media2Face: Co-speech Facial Animation Generation With Multi-Modality Guidance

Qingcheng Zhao, Pengyu Long, Qixuan Zhang +6

The synthesis of 3D facial animations from speech has garnered considerable attention. Due to the scarcity of high-quality 4D facial data and well-annotated abundant multi-modality…

cs.CV2024★ 1 cited

DressCode: Autoregressively Sewing and Generating Garments from Text Guidance

Kai He, Kaixin Yao, Qixuan Zhang +3

Apparel's significant role in human appearance underscores the importance of garment digitalization for digital human creation. Recent advances in 3D content creation are pivotal f…