activity
20222025
most citedSCULPTOR: Skeleton-Consistent Face Creation Using a Learned Parametric Generator

2 citations · 3 across the 5 of their papers we have counts for

collaborators

5 papers

cs.GR2025

BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Video

Yu Hong, Yize Wu, Zhehao Shen +5

Volumetric video enables immersive experiences by capturing dynamic 3D scenes, enabling diverse applications for virtual reality, education, and telepresence. However, traditional…

cs.CV2024★ 1 cited

V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians

Penghao Wang, Zhirui Zhang, Liao Wang +5

Experiencing high-fidelity volumetric video as seamlessly as 2D videos is a long-held dream. However, current dynamic 3DGS methods, despite their high rendering quality, face chall…

cs.GR2024

Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos

Yuheng Jiang, Zhehao Shen, Yu Hong +5

Volumetric video represents a transformative advancement in visual media, enabling users to freely navigate immersive virtual experiences and narrowing the gap between digital and…

cs.CV2023

VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams

Liao Wang, Kaixin Yao, Chengcheng Guo +5

Neural Radiance Fields (NeRFs) excel in photorealistically rendering static scenes. However, rendering dynamic, long-duration radiance fields on ubiquitous devices remains challeng…

cs.CV2022★ 2 cited

SCULPTOR: Skeleton-Consistent Face Creation Using a Learned Parametric Generator

Zesong Qiu, Yuwei Li, Dongming He +8

Recent years have seen growing interest in 3D human faces modelling due to its wide applications in digital human, character generation and animation. Existing approaches overwhelm…