activity
20212026
most citedInterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions

110 citations · 323 across the 41 of their papers we have counts for

collaborators

42 papers

cs.CV2026

ForeSplat: Optimization-Aware Foresight for Feed-Forward 3D Gaussian Splatting

Yuke Li, Weihang Liu, Cheng Zhang +8

Feed-forward 3D Gaussian Splatting models offer fast single-pass reconstruction,but scaling them to match per-scene optimization quality is fundamentally hindered by the scarcity o…

cs.GR2026

SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Control

Jingyan Zhang, Han Liang, Ruichi Zhang +6

Controlling physics-based humanoids from natural-language instructions is a critical step toward general-purpose embodied agents. However, existing methods remain constrained by a…

cs.CV2024★ 1 cited

CADSpotting: Robust Panoptic Symbol Spotting on Large-Scale CAD Drawings

Fuyi Yang, Jiazuo Mu, Yanshun Zhang +7

We introduce CADSpotting, an effective method for panoptic symbol spotting in large-scale architectural CAD drawings. Existing approaches often struggle with symbol diversity, scal…

cs.CV2024

AerialGo: Walking-through City View Generation from Aerial Perspectives

Fuqiang Zhao, Yijing Guo, Siyuan Yang +6

High-quality 3D urban reconstruction is essential for applications in urban planning, navigation, and AR/VR. However, capturing detailed ground-level data across cities is both lab…

cs.CV2024★ 1 cited

V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians

Penghao Wang, Zhirui Zhang, Liao Wang +5

Experiencing high-fidelity volumetric video as seamlessly as 2D videos is a long-held dream. However, current dynamic 3DGS methods, despite their high rendering quality, face chall…

cs.GR2024

Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos

Yuheng Jiang, Zhehao Shen, Yu Hong +5

Volumetric video represents a transformative advancement in visual media, enabling users to freely navigate immersive virtual experiences and narrowing the gap between digital and…

cs.CV2024

SCOPE: Sign Language Contextual Processing with Embedding from LLMs

Yuqi Liu, Wenqian Zhang, Sihan Ren +3

Sign languages, used by around 70 million Deaf individuals globally, are visual languages that convey visual and contextual information. Current methods in vision-based sign langua…

cs.CV2024★ 4 cited

StackFLOW: Monocular Human-Object Reconstruction by Stacked Normalizing Flow with Offset

Chaofan Huo, Ye Shi, Yuexin Ma +3

Modeling and capturing the 3D spatial arrangement of the human and the object is the key to perceiving 3D human-object interaction from monocular images. In this work, we propose t…

cs.CV2024★ 3 cited

Media2Face: Co-speech Facial Animation Generation With Multi-Modality Guidance

Qingcheng Zhao, Pengyu Long, Qixuan Zhang +6

The synthesis of 3D facial animations from speech has garnered considerable attention. Due to the scarcity of high-quality 4D facial data and well-annotated abundant multi-modality…

cs.CV2024★ 1 cited

DressCode: Autoregressively Sewing and Generating Garments from Text Guidance

Kai He, Kaixin Yao, Qixuan Zhang +3

Apparel's significant role in human appearance underscores the importance of garment digitalization for digital human creation. Recent advances in 3D content creation are pivotal f…

cs.CV2023

MVHuman: Tailoring 2D Diffusion with Multi-view Sampling For Realistic 3D Human Generation

Suyi Jiang, Haimin Luo, Haoran Jiang +3

Recent months have witnessed rapid progress in 3D generation based on diffusion models. Most advances require fine-tuning existing 2D Stable Diffsuions into multi-view settings or…

cs.CV2023★ 1 cited

HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting

Yuheng Jiang, Zhehao Shen, Penghao Wang +5

We have recently seen tremendous progress in photo-real human modeling and rendering. Yet, efficiently rendering realistic human performance and integrating it into the rasterizati…

cs.CV2023

VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams

Liao Wang, Kaixin Yao, Chengcheng Guo +5

Neural Radiance Fields (NeRFs) excel in photorealistically rendering static scenes. However, rendering dynamic, long-duration radiance fields on ubiquitous devices remains challeng…

cs.CV2023

I'M HOI: Inertia-aware Monocular Capture of 3D Human-Object Interactions

Chengfeng Zhao, Juze Zhang, Jiashen Du +5

We are living in a world surrounded by diverse and "smart" devices with rich modalities of sensing ability. Conveniently capturing the interactions between us humans and these obje…

cs.CV2023★ 1 cited

BOTH2Hands: Inferring 3D Hands from Both Text Prompts and Body Dynamics

Wenqian Zhang, Molin Huang, Yuxuan Zhou +4

The recently emerging text-to-motion advances have spired numerous attempts for convenient and interactive human motion generation. Yet, existing methods are largely limited to gen…

cs.CV2023★ 11 cited

Free-Bloom: Zero-Shot Text-to-Video Generator with LLM Director and LDM Animator

Hanzhuo Huang, Yufan Feng, Cheng Shi +3

Text-to-video is a rapidly growing research area that aims to generate a semantic, identical, and temporal coherence sequence of frames that accurately align with the input text pr…

cs.CV2023★ 54 cited

MotionGPT: Human Motion as a Foreign Language

Biao Jiang, Xin Chen, Wen Liu +3

Though the advancement of pre-trained large language models unfolds, the exploration of building a unified model for language and other multi-modal data, such as motion, remains ch…

cs.GR2023★ 2 cited

HACK: Learning a Parametric Head and Neck Model for High-fidelity Animation

Longwen Zhang, Zijun Zhao, Xinzhou Cong +7

Significant advancements have been made in developing parametric models for digital humans, with various approaches concentrating on parts such as the human body, hand, or face. Ne…

cs.CV2023★ 110 cited

InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions

Han Liang, Wenqian Zhang, Wenxuan Li +2

We have recently seen tremendous progress in diffusion advances for generating realistic human motions. Yet, they largely disregard the multi-human interactions. In this paper, we…

cs.CV2023

Neural Residual Radiance Fields for Streamably Free-Viewpoint Videos

Liao Wang, Qiang Hu, Qihan He +5

The success of the Neural Radiance Fields (NeRFs) for modeling and free-view rendering static objects has inspired numerous attempts on dynamic scenes. Current techniques that util…

cs.GR2023★ 3 cited

DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance

Longwen Zhang, Qiwei Qiu, Hongyang Lin +7

Emerging Metaverse applications demand accessible, accurate, and easy-to-use tools for 3D digital human creations in order to depict different cultures and societies as if in the p…

cs.GR2023

NEPHELE: A Neural Platform for Highly Realistic Cloud Radiance Rendering

Haimin Luo, Siyuan Zhang, Fuqiang Zhao +10

We have recently seen tremendous progress in neural rendering (NR) advances, i.e., NeRF, for photo-real free-view synthesis. Yet, as a local technique based on a single computer/GP…

cs.CV2023★ 2 cited

CryoFormer: Continuous Heterogeneous Cryo-EM Reconstruction using Transformer-based Neural Representations

Xinhang Liu, Yan Zeng, Yifan Qin +4

Cryo-electron microscopy (cryo-EM) allows for the high-resolution reconstruction of 3D structures of proteins and other biomolecules. Successful reconstruction of both shape and mo…

cs.CV2023★ 2 cited

IKOL: Inverse kinematics optimization layer for 3D human pose and shape estimation via Gauss-Newton differentiation

Juze Zhang, Ye Shi, Yuexin Ma +3

This paper presents an inverse kinematic optimization layer (IKOL) for 3D human pose and shape estimation that leverages the strength of both optimization- and regression-based met…