activity
20242026
most citedCLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets

4 citations · 13 across the 16 of their papers we have counts for

collaborators

17 papers

cs.CV2026

Autoregressive B-Rep Shape Generation with Parametric Surfaces

Dafei Qin, Rui Xu, Zeyu Shen +8

Generative CAD modeling has broad design and application potential. Despite significant advances in Boundary Representation (B-Rep) generation, the dominant representation in CAD,…

cs.GR2026

HairGPT: Strand-as-Language Autoregressive Modeling for Realistic 3D Hairstyle Synthesis

Haimin Luo, Min Ouyang, Lan Xu +1

Hair is a rich medium of visual and cultural expression, yet its digital modeling remains challenging due to the duality of fluidity and structure. Many existing generative approac…

cs.GR2026

SPREAD: Spatial-Physical REasoning via geometry Aware Diffusion

Minzhang Li, Kuixiang Shao, Xuebing Li +6

Automated 3D scene generation is pivotal for applications spanning virtual reality, digital content creation, and Embodied AI. While computer graphics prioritizes aesthetic layouts…

cs.CV2026

TAPESTRY: From Geometry to Appearance via Consistent Turntable Videos

Yan Zeng, Haoran Jiang, Kaixin Yao +4

Automatically generating photorealistic and self-consistent appearances for untextured 3D models is a critical challenge in digital content creation. The advancement of large-scale…

cs.CV2026

PanoVGGT: Feed-Forward 3D Reconstruction from Panoramic Imagery

Yijing Guo, Mengjun Chao, Luo Wang +5

Panoramic imagery offers a full 360° field of view and is increasingly common in consumer devices. However, it introduces non-pinhole distortions that challenge joint pose estimati…

cs.RO2025

Kinematify: Open-Vocabulary Synthesis of High-DoF Articulated Objects

Jiawei Wang, Dingyou Wang, Jiaming Hu +3

A deep understanding of kinematic structures and movable components is essential for enabling robots to manipulate objects and model their own articulated forms. Such understanding…

cs.CV2025

PartNeXt: A Next-Generation Dataset for Fine-Grained and Hierarchical 3D Part Understanding

Penghao Wang, Yiyang He, Xin Lv +4

Understanding objects at the level of their constituent parts is fundamental to advancing computer vision, graphics, and robotics. While datasets like PartNet have driven progress…

cs.GR2025★ 4 cited

BANG: Dividing 3D Assets via Generative Exploded Dynamics

Longwen Zhang, Qixuan Zhang, Haoran Jiang +4

3D creation has always been a unique human strength, driven by our ability to deconstruct and reassemble objects using our eyes, mind and hand. However, current 3D design tools str…

cs.GR2025

CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual Gaussians

Weihang Liu, Yuhui Zhong, Yuke Li +8

Accurate and efficient modeling of large-scale urban scenes is critical for applications such as AR navigation, UAV based inspection, and smart city digital twins. While aerial ima…

cs.CV2025

Mojito: LLM-Aided Motion Instructor with Jitter-Reduced Inertial Tokens

Ziwei Shan, Yaoyu He, Chengfeng Zhao +5

Human bodily movements convey critical insights into action intentions and cognitive processes, yet existing multimodal systems primarily focused on understanding human motion via…

cs.CV2025

TANGLED: Generating 3D Hair Strands from Images with Arbitrary Styles and Viewpoints

Pengyu Long, Zijun Zhao, Min Ouyang +5

Hairstyles are intricate and culturally significant with various geometries, textures, and structures. Existing text or image-guided generation methods fail to handle the richness…

cs.CV2025

CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image

Kaixin Yao, Longwen Zhang, Xinhao Yan +6

Recovering high-quality 3D scenes from a single RGB image is a challenging task in computer graphics. Current methods often struggle with domain-specific limitations or low-quality…

cs.GR2025

BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Video

Yu Hong, Yize Wu, Zhehao Shen +5

Volumetric video enables immersive experiences by capturing dynamic 3D scenes, enabling diverse applications for virtual reality, education, and telepresence. However, traditional…

cs.GR2024★ 1 cited

Instant Facial Gaussians Translator for Relightable and Interactable Facial Rendering

Dafei Qin, Hongyang Lin, Qixuan Zhang +7

We propose GauFace, a novel Gaussian Splatting representation, tailored for efficient animation and rendering of physically-based facial assets. Leveraging strong geometric priors…

cs.CV2024★ 4 cited

CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets

Longwen Zhang, Ziyu Wang, Qixuan Zhang +6

In the realm of digital creativity, our potential to craft intricate 3D worlds from imagination is often hampered by the limitations of existing digital tools, which demand extensi…

cs.GR2024★ 4 cited

GaussianHair: Hair Modeling and Rendering with Light-aware Gaussians

Haimin Luo, Min Ouyang, Zijun Zhao +6

Hairstyle reflects culture and ethnicity at first glance. In the digital era, various realistic human hairstyles are also critical to high-fidelity digital human assets for beauty…

cs.GR2024

Sophia-in-Audition: Virtual Production with a Robot Performer

Taotao Zhou, Teng Xu, Dong Zhang +5

We present Sophia-in-Audition (SiA), a new frontier in virtual production, by employing the humanoid robot Sophia within an UltraStage environment composed of a controllable lighti…