53 citations · 122 across the 17 of their papers we have counts for
35 papers
Generative Deformable Radiance Fields for Disentangled Image Synthesis of Topology-Varying Objects
Ziyu Wang, Yu Deng, Jiaolong Yang +2
3D-aware generative models have demonstrated their superb performance to generate 3D neural radiance fields (NeRF) from a collection of monocular 2D images even for topology-varyin…
iButter: Neural Interactive Bullet Time Generator for Human Free-viewpoint Rendering
Liao Wang, Ziyu Wang, Pei Lin +5
Generating ``bullet-time'' effects of human free-viewpoint videos is critical for immersive visual effects and VR/AR experience. Recent neural advances still lack the controllable…
Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactions
Guoxing Sun, Xin Chen, Yizhang Chen +6
4D reconstruction of human-object interaction is critical for immersive VR/AR experience and human activity understanding. Recent advances still fail to recover fine geometry and t…
Few-shot Neural Human Performance Rendering from Sparse RGBD Videos
Anqi Pang, Xin Chen, Haimin Luo +3
Recent neural rendering approaches for human activities achieve remarkable view synthesis results, but still rely on dense input views or dense training with all the capture frames…
IREM: High-Resolution Magnetic Resonance (MR) Image Reconstruction via Implicit Neural Representation
Qing Wu, Yuwei Li, Lan Xu +7
For collecting high-quality high-resolution (HR) MR image, we propose a novel image reconstruction network named IREM, which is trained on multiple low-resolution (LR) MR images an…
PIANO: A Parametric Hand Bone Model from Magnetic Resonance Imaging
Yuwei Li, Minye Wu, Yuyao Zhang +2
Hand modeling is critical for immersive VR/AR, action understanding, or human healthcare. Existing parametric models account only for hand shape, pose, or texture, without modeling…