activity
20122023
most citedDisentangling Light Fields for Super-Resolution and Disparity Estimation

318 citations · 839 across the 46 of their papers we have counts for

collaborators

47 papers

cs.CV2023★ 1 cited

NeMF: Inverse Volume Rendering with Neural Microflake Field

Youjia Zhang, Teng Xu, Junqing Yu +5

Recovering the physical attributes of an object's appearance from its images captured under an unknown illumination is challenging yet essential for photo-realistic rendering. Rece…

cs.CV2022

Generative Deformable Radiance Fields for Disentangled Image Synthesis of Topology-Varying Objects

Ziyu Wang, Yu Deng, Jiaolong Yang +2

3D-aware generative models have demonstrated their superb performance to generate 3D neural radiance fields (NeRF) from a collection of monocular 2D images even for topology-varyin…

eess.IV2022★ 318 cited

Disentangling Light Fields for Super-Resolution and Disparity Estimation

Yingqian Wang, Longguang Wang, Gaochang Wu +4

Light field (LF) cameras record both intensity and directions of light rays, and encode 3D scenes into 4D LF images. Recently, many convolutional neural networks (CNNs) have been p…

cs.CV2021

Light Field-Based Underwater 3D Reconstruction Via Angular Resampling

Yuqi Ding, Zhang Chen, Yu Ji +2

Recovering 3D geometry of underwater scenes is challenging because of non-linear refraction of light at the water-air interface caused by the camera housing. We present a light fie…

cs.CV2021★ 1 cited

iButter: Neural Interactive Bullet Time Generator for Human Free-viewpoint Rendering

Liao Wang, Ziyu Wang, Pei Lin +5

Generating ``bullet-time'' effects of human free-viewpoint videos is critical for immersive visual effects and VR/AR experience. Recent neural advances still lack the controllable…

cs.CV2021★ 1 cited

Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactions

Guoxing Sun, Xin Chen, Yizhang Chen +6

4D reconstruction of human-object interaction is critical for immersive VR/AR experience and human activity understanding. Recent advances still fail to recover fine geometry and t…

cs.CV2021

Neural Relighting and Expression Transfer On Video Portraits

Youjia Wang, Taotao Zhou, Minzhang Li +4

Photo-realistic video portrait reenactment benefits virtual production and numerous VR/AR experiences. The task remains challenging as the reenacted expression should match the sou…

cs.CV2021★ 12 cited

Few-shot Neural Human Performance Rendering from Sparse RGBD Videos

Anqi Pang, Xin Chen, Haimin Luo +3

Recent neural rendering approaches for human activities achieve remarkable view synthesis results, but still rely on dense input views or dense training with all the capture frames…

eess.IV2021

IREM: High-Resolution Magnetic Resonance (MR) Image Reconstruction via Implicit Neural Representation

Qing Wu, Yuwei Li, Lan Xu +7

For collecting high-quality high-resolution (HR) MR image, we propose a novel image reconstruction network named IREM, which is trained on multiple low-resolution (LR) MR images an…

cs.CV2021

PIANO: A Parametric Hand Bone Model from Magnetic Resonance Imaging

Yuwei Li, Minye Wu, Yuyao Zhang +2

Hand modeling is critical for immersive VR/AR, action understanding, or human healthcare. Existing parametric models account only for hand shape, pose, or texture, without modeling…

cs.CV2021★ 2 cited

MirrorNeRF: One-shot Neural Portrait Radiance Field from Multi-mirror Catadioptric Imaging

Ziyu Wang, Liao Wang, Fuqiang Zhao +3

Photo-realistic neural reconstruction and rendering of the human portrait are critical for numerous VR/AR applications. Still, existing solutions inherently rely on multi-view capt…

cs.CV2021★ 80 cited

Editable Free-viewpoint Video Using a Layered Neural Representation

Jiakai Zhang, Xinhang Liu, Xinyi Ye +6

Generating free-viewpoint videos is critical for immersive VR/AR experience but recent neural advances still lack the editing ability to manipulate the visual perception for large…

cs.CV2021★ 1 cited

Convolutional Neural Opacity Radiance Fields

Haimin Luo, Anpei Chen, Qixuan Zhang +4

Photo-realistic modeling and rendering of fuzzy objects with complex opacity are critical for numerous immersive VR/AR applications, but it suffers from strong view-dependent brigh…

cs.CV2021★ 4 cited

SportsCap: Monocular 3D Human Motion Capture and Fine-grained Understanding in Challenging Sports Videos

Xin Chen, Anqi Pang, Wei Yang +3

Markerless motion capture and understanding of professional non-daily human movements is an important yet unsolved task, which suffers from complex motion patterns and severe self-…

cs.CV2021★ 1 cited

Neural Video Portrait Relighting in Real-time via Consistency Modeling

Longwen Zhang, Qixuan Zhang, Minye Wu +2

Video portraits relighting is critical in user-facing human photography, especially for immersive VR/AR experience. Recent advances still fail to recover consistent relit result un…

cs.CV2021

GNeRF: GAN-based Neural Radiance Field without Posed Camera

Quan Meng, Anpei Chen, Haimin Luo +5

We introduce GNeRF, a framework to marry Generative Adversarial Networks (GAN) with Neural Radiance Field (NeRF) reconstruction for the complex scenarios with unknown and even rand…

cs.CV2021★ 31 cited

MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo

Anpei Chen, Zexiang Xu, Fuqiang Zhao +4

We present MVSNeRF, a novel neural rendering approach that can efficiently reconstruct neural radiance fields for view synthesis. Unlike prior works on neural radiance fields that…

cs.CV2020★ 63 cited

SofGAN: A Portrait Image Generator with Dynamic Styling

Anpei Chen, Ruiyang Liu, Ling Xie +3

Recently, Generative Adversarial Networks (GANs)} have been widely used for portrait image generation. However, in the latent space learned by GANs, different attributes, such as p…

cs.CV2020★ 23 cited

AutoSweep: Recovering 3D Editable Objectsfrom a Single Photograph

Xin Chen, Yuwei Li, Xi Luo +4

This paper presents a fully automatic framework for extracting editable 3D objects directly from a single photograph. Unlike previous methods which recover either depth maps, point…

eess.IV2019★ 9 cited

Spatial-Angular Interaction for Light Field Image Super-Resolution

Yingqian Wang, Longguang Wang, Jungang Yang +3

Light field (LF) cameras record both intensity and directions of light rays, and capture scenes from a number of viewpoints. Both information within each perspective (i.e., spatial…

cs.CV2019★ 5 cited

A Neural Rendering Framework for Free-Viewpoint Relighting

Zhang Chen, Anpei Chen, Guli Zhang +4

We present a novel Relightable Neural Renderer (RNR) for simultaneous view synthesis and relighting using multi-view image inputs. Existing neural rendering (NR) does not explicitl…

eess.IV2019★ 1 cited

Deep Coarse-to-fine Dense Light Field Reconstruction with Flexible Sampling and Geometry-aware Fusion

Jing Jin, Junhui Hou, Jie Chen +3

A densely-sampled light field (LF) is highly desirable in various applications, such as 3-D reconstruction, post-capture refocusing and virtual reality. However, it is costly to ac…

cs.CV2019★ 1 cited

Light Field Super-resolution via Attention-Guided Fusion of Hybrid Lenses

Jing Jin, Junhui Hou, Jie Chen +2

This paper explores the problem of reconstructing high-resolution light field (LF) images from hybrid lenses, including a high-resolution camera surrounded by multiple low-resoluti…

cs.CV2019★ 25 cited

Learning Semantics-aware Distance Map with Semantics Layering Network for Amodal Instance Segmentation

Ziheng Zhang, Anpei Chen, Ling Xie +2

In this work, we demonstrate yet another approach to tackle the amodal segmentation problem. Specifically, we first introduce a new representation, namely a semantics-aware distanc…