110 citations · 323 across the 41 of their papers we have counts for
7 papers · 1 filter
SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Control
Jingyan Zhang, Han Liang, Ruichi Zhang +6
Controlling physics-based humanoids from natural-language instructions is a critical step toward general-purpose embodied agents. However, existing methods remain constrained by a…
Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos
Yuheng Jiang, Zhehao Shen, Yu Hong +5
Volumetric video represents a transformative advancement in visual media, enabling users to freely navigate immersive virtual experiences and narrowing the gap between digital and…
HACK: Learning a Parametric Head and Neck Model for High-fidelity Animation
Longwen Zhang, Zijun Zhao, Xinzhou Cong +7
Significant advancements have been made in developing parametric models for digital humans, with various approaches concentrating on parts such as the human body, hand, or face. Ne…
DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance
Longwen Zhang, Qiwei Qiu, Hongyang Lin +7
Emerging Metaverse applications demand accessible, accurate, and easy-to-use tools for 3D digital human creations in order to depict different cultures and societies as if in the p…
NEPHELE: A Neural Platform for Highly Realistic Cloud Radiance Rendering
Haimin Luo, Siyuan Zhang, Fuqiang Zhao +10
We have recently seen tremendous progress in neural rendering (NR) advances, i.e., NeRF, for photo-real free-view synthesis. Yet, as a local technique based on a single computer/GP…
Human Performance Modeling and Rendering via Neural Animated Mesh
Fuqiang Zhao, Yuheng Jiang, Kaixin Yao +8
We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing mes…
Artemis: Articulated Neural Pets with Appearance and Motion synthesis
Haimin Luo, Teng Xu, Yuheng Jiang +6
We, humans, are entering into a virtual era and indeed want to bring animals to the virtual world as well for companion. Yet, computer-generated (CGI) furry animals are limited by…