7 citations · 35 across the 31 of their papers we have counts for
7 papers · 1 filter
PhysMotion: Physics-Grounded Dynamics From a Single Image
Xiyang Tan, Ying Jiang, Xuan Li +4
We introduce PhysMotion, a novel framework that leverages principled physics-based simulations to guide intermediate 3D representations generated from a single image and input cond…
GarmentDreamer: 3DGS Guided Garment Synthesis with Diverse Geometry and Texture Details
Boqian Li, Xuan Li, Ying Jiang +5
Traditional 3D garment creation is labor-intensive, involving sketching, modeling, UV mapping, and texturing, which are time-consuming and costly. Recent advances in diffusion-base…
Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and Fabrication
Yunuo Chen, Tianyi Xie, Zeshun Zong +5
Existing diffusion-based text-to-3D generation methods primarily focus on producing visually realistic shapes and appearances, often neglecting the physical constraints necessary f…
Volumetric Homogenization for Knitwear Simulation
Chun Yuan, Haoyang Shi, Lei Lan +6
This paper presents volumetric homogenization, a spatially varying homogenization scheme for knitwear simulation. We are motivated by the observation that macro-scale fabric dynami…
XPBI: Position-Based Dynamics with Smoothing Kernels Handles Continuum Inelasticity
Chang Yu, Xuan Li, Lei Lan +2
PBD and its extension, XPBD, have been predominantly applied to compliant constrained elastodynamics, with their potential in finite strain (visco-) elastoplasticity remaining unde…
Efficient GPU Cloth Simulation with Non-distance Barriers and Subspace Reuse
Lei Lan, Zixuan Lu, Jingyi Long +6
This paper pushes the performance of cloth simulation, making the simulation interactive even for high-resolution garment models while keeping every triangle untangled. The penetra…
VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality
Ying Jiang, Chang Yu, Tianyi Xie +8
As consumer Virtual Reality (VR) and Mixed Reality (MR) technologies gain momentum, there's a growing focus on the development of engagements with 3D virtual content. Unfortunately…