8 citations · 20 across the 14 of their papers we have counts for
14 papers
As-Rigid-As-Possible Deformation of Gaussian Radiance Fields
Xinhao Tong, Tianjia Shao, Yanlin Weng +2
3D Gaussian Splatting (3DGS) models radiance fields as sparsely distributed 3D Gaussians, providing a compelling solution to novel view synthesis at high resolutions and real-time…
Sparse-to-Complete: From Sparse Image Captures to Complete 3D Scenes
Yiyang Shen, Yin Yang, Kun Zhou +1
We introduce S2C-3D, a novel sparse-view 3D reconstruction framework for high-fidelity and complete scene reconstruction from as few as six to eight images. Our framework features…
Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs
Youyi Zhan, Tianjia Shao, Yin Yang +1
Many works have succeeded in reconstructing Gaussian human avatars from multi-view videos. However, they either struggle to capture pose-dependent appearance details with a single…
High-fidelity 3D Object Generation from Single Image with RGBN-Volume Gaussian Reconstruction Model
Yiyang Shen, Kun Zhou, He Wang +2
Recently single-view 3D generation via Gaussian splatting has emerged and developed quickly. They learn 3D Gaussians from 2D RGB images generated from pre-trained multi-view diffus…
Cloth Animation with Time-dependent Persistent Wrinkles
Deshan Gong, Yin Yang, Tianjia Shao +1
Persistent wrinkles are often observed on crumpled garments e.g., the wrinkles around the knees after sitting for a while. Such wrinkles can be easily recovered if not deformed for…
3DGS: Near Second-order Converging 3D Gaussian Splatting
Lei Lan, Tianjia Shao, Zixuan Lu +3
3D Gaussian Splatting (3DGS) has emerged as a mainstream solution for novel view synthesis and 3D reconstruction. By explicitly encoding a 3D scene using a collection of Gaussian k…
ARM: Appearance Reconstruction Model for Relightable 3D Generation
Xiang Feng, Chang Yu, Zoubin Bi +6
Recent image-to-3D reconstruction models have greatly advanced geometry generation, but they still struggle to faithfully generate realistic appearance. To address this, we introdu…
Embedded IPC: Fast and Intersection-free Simulation in Reduced Subspace for Robot Manipulation
Wenxin Du, Chang Yu, Siyu Ma +7
Physics-based simulation is essential for developing and evaluating robot manipulation policies, particularly in scenarios involving deformable objects and complex contact interact…
Interactive Rendering of Relightable and Animatable Gaussian Avatars
Youyi Zhan, Tianjia Shao, He Wang +2
Creating relightable and animatable avatars from multi-view or monocular videos is a challenging task for digital human creation and virtual reality applications. Previous methods…
Elastic Locomotion with Mixed Second-order Differentiation
Siyuan Shen, Tianjia Shao, Kun Zhou +4
We present a framework of elastic locomotion, which allows users to enliven an elastic body to produce interesting locomotion by prescribing its high-level kinematics. We formulate…
RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splatting
Zhexi Peng, Tianjia Shao, Yong Liu +4
We present Real-time Gaussian SLAM (RTG-SLAM), a real-time 3D reconstruction system with an RGBD camera for large-scale environments using Gaussian splatting. The system features a…
X-SLAM: Scalable Dense SLAM for Task-aware Optimization using CSFD
Zhexi Peng, Yin Yang, Tianjia Shao +2
We present X-SLAM, a real-time dense differentiable SLAM system that leverages the complex-step finite difference (CSFD) method for efficient calculation of numerical derivatives,…
ElastoGen: 4D Generative Elastodynamics
Yutao Feng, Yintong Shang, Xiang Feng +7
We present ElastoGen, a knowledge-driven AI model that generates physically accurate 4D elastodynamics. Unlike deep models that learn from video- or image-based observations, Elast…
Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering
Yutao Feng, Xiang Feng, Yintong Shang +8
We demonstrate the feasibility of integrating physics-based animations of solids and fluids with 3D Gaussian Splatting (3DGS) to create novel effects in virtual scenes reconstructe…