activity
20242026
most citedInteractive Rendering of Relightable and Animatable Gaussian Avatars

8 citations · 20 across the 14 of their papers we have counts for

collaborators

14 papers

cs.GR2026★ 4 cited

As-Rigid-As-Possible Deformation of Gaussian Radiance Fields

Xinhao Tong, Tianjia Shao, Yanlin Weng +2

3D Gaussian Splatting (3DGS) models radiance fields as sparsely distributed 3D Gaussians, providing a compelling solution to novel view synthesis at high resolutions and real-time…

cs.CV2026

Sparse-to-Complete: From Sparse Image Captures to Complete 3D Scenes

Yiyang Shen, Yin Yang, Kun Zhou +1

We introduce S2C-3D, a novel sparse-view 3D reconstruction framework for high-fidelity and complete scene reconstruction from as few as six to eight images. Our framework features…

cs.GR2025

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs

Youyi Zhan, Tianjia Shao, Yin Yang +1

Many works have succeeded in reconstructing Gaussian human avatars from multi-view videos. However, they either struggle to capture pose-dependent appearance details with a single…

cs.CV2025

High-fidelity 3D Object Generation from Single Image with RGBN-Volume Gaussian Reconstruction Model

Yiyang Shen, Kun Zhou, He Wang +2

Recently single-view 3D generation via Gaussian splatting has emerged and developed quickly. They learn 3D Gaussians from 2D RGB images generated from pre-trained multi-view diffus…

cs.GR2025

Cloth Animation with Time-dependent Persistent Wrinkles

Deshan Gong, Yin Yang, Tianjia Shao +1

Persistent wrinkles are often observed on crumpled garments e.g., the wrinkles around the knees after sitting for a while. Such wrinkles can be easily recovered if not deformed for…

cs.CV2025

3DGS: Near Second-order Converging 3D Gaussian Splatting

Lei Lan, Tianjia Shao, Zixuan Lu +3

3D Gaussian Splatting (3DGS) has emerged as a mainstream solution for novel view synthesis and 3D reconstruction. By explicitly encoding a 3D scene using a collection of Gaussian k…

cs.CV2024

ARM: Appearance Reconstruction Model for Relightable 3D Generation

Xiang Feng, Chang Yu, Zoubin Bi +6

Recent image-to-3D reconstruction models have greatly advanced geometry generation, but they still struggle to faithfully generate realistic appearance. To address this, we introdu…

cs.RO2024

Embedded IPC: Fast and Intersection-free Simulation in Reduced Subspace for Robot Manipulation

Wenxin Du, Chang Yu, Siyu Ma +7

Physics-based simulation is essential for developing and evaluating robot manipulation policies, particularly in scenarios involving deformable objects and complex contact interact…

cs.CV2024★ 8 cited

Interactive Rendering of Relightable and Animatable Gaussian Avatars

Youyi Zhan, Tianjia Shao, He Wang +2

Creating relightable and animatable avatars from multi-view or monocular videos is a challenging task for digital human creation and virtual reality applications. Previous methods…

cs.GR2024

Elastic Locomotion with Mixed Second-order Differentiation

Siyuan Shen, Tianjia Shao, Kun Zhou +4

We present a framework of elastic locomotion, which allows users to enliven an elastic body to produce interesting locomotion by prescribing its high-level kinematics. We formulate…

cs.CV2024★ 3 cited

RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splatting

Zhexi Peng, Tianjia Shao, Yong Liu +4

We present Real-time Gaussian SLAM (RTG-SLAM), a real-time 3D reconstruction system with an RGBD camera for large-scale environments using Gaussian splatting. The system features a…

cs.RO2024★ 3 cited

X-SLAM: Scalable Dense SLAM for Task-aware Optimization using CSFD

Zhexi Peng, Yin Yang, Tianjia Shao +2

We present X-SLAM, a real-time dense differentiable SLAM system that leverages the complex-step finite difference (CSFD) method for efficient calculation of numerical derivatives,…

cs.LG2024

ElastoGen: 4D Generative Elastodynamics

Yutao Feng, Yintong Shang, Xiang Feng +7

We present ElastoGen, a knowledge-driven AI model that generates physically accurate 4D elastodynamics. Unlike deep models that learn from video- or image-based observations, Elast…

cs.GR2024★ 2 cited

Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering

Yutao Feng, Xiang Feng, Yintong Shang +8

We demonstrate the feasibility of integrating physics-based animations of solids and fluids with 3D Gaussian Splatting (3DGS) to create novel effects in virtual scenes reconstructe…