8 citations · 18 across the 13 of their papers we have counts for
5 papers · 1 filter
As-Rigid-As-Possible Deformation of Gaussian Radiance Fields
Xinhao Tong, Tianjia Shao, Yanlin Weng +2
3D Gaussian Splatting (3DGS) models radiance fields as sparsely distributed 3D Gaussians, providing a compelling solution to novel view synthesis at high resolutions and real-time…
Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs
Youyi Zhan, Tianjia Shao, Yin Yang +1
Many works have succeeded in reconstructing Gaussian human avatars from multi-view videos. However, they either struggle to capture pose-dependent appearance details with a single…
Cloth Animation with Time-dependent Persistent Wrinkles
Deshan Gong, Yin Yang, Tianjia Shao +1
Persistent wrinkles are often observed on crumpled garments e.g., the wrinkles around the knees after sitting for a while. Such wrinkles can be easily recovered if not deformed for…
Elastic Locomotion with Mixed Second-order Differentiation
Siyuan Shen, Tianjia Shao, Kun Zhou +4
We present a framework of elastic locomotion, which allows users to enliven an elastic body to produce interesting locomotion by prescribing its high-level kinematics. We formulate…
Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering
Yutao Feng, Xiang Feng, Yintong Shang +8
We demonstrate the feasibility of integrating physics-based animations of solids and fluids with 3D Gaussian Splatting (3DGS) to create novel effects in virtual scenes reconstructe…