activity
20202026
most citedDeepCrawl: Deep Reinforcement Learning for Turn-based Strategy Games

5 citations · 17 across the 26 of their papers we have counts for

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Showing 2025Show all

6 papers · 1 filter

cs.AI2025

Human-Like Goalkeeping in a Realistic Football Simulation: a Sample-Efficient Reinforcement Learning Approach

Alessandro Sestini, Joakim Bergdahl, Jean-Philippe Barrette-LaPierre +5

While several high profile video games have served as testbeds for Deep Reinforcement Learning (DRL), this technique has rarely been employed by the game industry for crafting auth…

cs.AI2025

Self-correcting Reward Shaping via Language Models for Reinforcement Learning Agents in Games

António Afonso, Iolanda Leite, Alessandro Sestini +3

Reinforcement Learning (RL) in games has gained significant momentum in recent years, enabling the creation of different agent behaviors that can transform a player's gaming experi…

cs.LG2025

TROFI: Trajectory-Ranked Offline Inverse Reinforcement Learning

Alessandro Sestini, Joakim Bergdahl, Konrad Tollmar +2

In offline reinforcement learning, agents are trained using only a fixed set of stored transitions derived from a source policy. However, this requires that the dataset be labeled…

cs.AI2025

Real-Time Diffusion Policies for Games: Enhancing Consistency Policies with Q-Ensembles

Ruoqi Zhang, Ziwei Luo, Jens Sjölund +3

Diffusion models have shown impressive performance in capturing complex and multi-modal action distributions for game agents, but their slow inference speed prevents practical depl…

cs.LG2025

Improving Sample Efficiency in Multi-Agent Reinforcement Learning for Simulated Football Games via Exploration

Amir Baghi, Jens Sjölund, Joakim Bergdahl +2

Multi-agent reinforcement learning has shown promise in learning cooperative behaviors in team-based environments. However, such methods often demand extensive training time, which…

cs.LG2025

SPEQ: Offline Stabilization Phases for Efficient Q-Learning in High Update-To-Data Ratio Reinforcement Learning

Carlo Romeo, Girolamo Macaluso, Alessandro Sestini +1

High update-to-data (UTD) ratio algorithms in reinforcement learning (RL) improve sample efficiency but incur high computational costs, limiting real-world scalability. We propose…