activity
20202022
most citedDeepCrawl: Deep Reinforcement Learning for Turn-based Strategy Games

5 citations · 11 across the 5 of their papers we have counts for

collaborators

5 papers

cs.LG20225 cited

CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories

Alessandro Sestini, Linus Gisslén, Joakim Bergdahl +2

This paper proposes a novel deep reinforcement learning algorithm to perform automatic analysis and detection of gameplay issues in complex 3D navigation environments. The Curiosit…

cs.LG2021

Policy Fusion for Adaptive and Customizable Reinforcement Learning Agents

Alessandro Sestini, Alexander Kuhnle, Andrew D. Bagdanov

In this article we study the problem of training intelligent agents using Reinforcement Learning for the purpose of game development. Unlike systems built to replace human players…

cs.LG20201 cited

Deep Policy Networks for NPC Behaviors that Adapt to Changing Design Parameters in Roguelike Games

Alessandro Sestini, Alexander Kuhnle, Andrew D. Bagdanov

Recent advances in Deep Reinforcement Learning (DRL) have largely focused on improving the performance of agents with the aim of replacing humans in known and well-defined environm…

cs.LG2020

Demonstration-efficient Inverse Reinforcement Learning in Procedurally Generated Environments

Alessandro Sestini, Alexander Kuhnle, Andrew D. Bagdanov

Deep Reinforcement Learning achieves very good results in domains where reward functions can be manually engineered. At the same time, there is growing interest within the communit…

cs.LG20205 cited

DeepCrawl: Deep Reinforcement Learning for Turn-based Strategy Games

Alessandro Sestini, Alexander Kuhnle, Andrew D. Bagdanov

In this paper we introduce DeepCrawl, a fully-playable Roguelike prototype for iOS and Android in which all agents are controlled by policy networks trained using Deep Reinforcemen…