5 citations · 17 across the 26 of their papers we have counts for
3 papers · 1 filter
Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning
Alessandro Sestini, Joakim Bergdahl, Konrad Tollmar +2
In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper propo…
Contextual Decision Trees
Tommaso Aldinucci, Enrico Civitelli, Leonardo di Gangi +1
Focusing on Random Forests, we propose a multi-armed contextual bandit recommendation framework for feature-based selection of a single shallow tree of the learned ensemble. The tr…
CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories
Alessandro Sestini, Linus Gisslén, Joakim Bergdahl +2
This paper proposes a novel deep reinforcement learning algorithm to perform automatic analysis and detection of gameplay issues in complex 3D navigation environments. The Curiosit…