activity
20202026
most citedDeepCrawl: Deep Reinforcement Learning for Turn-based Strategy Games

5 citations · 17 across the 26 of their papers we have counts for

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Showing 2023Show all

5 papers · 1 filter

cs.LG2023

Small Dataset, Big Gains: Enhancing Reinforcement Learning by Offline Pre-Training with Model Based Augmentation

Girolamo Macaluso, Alessandro Sestini, Andrew D. Bagdanov

Offline reinforcement learning leverages pre-collected datasets of transitions to train policies. It can serve as effective initialization for online algorithms, enhancing sample e…

cs.LG2023

Improving Generalization in Game Agents with Data Augmentation in Imitation Learning

Derek Yadgaroff, Alessandro Sestini, Konrad Tollmar +2

Imitation learning is an effective approach for training game-playing agents and, consequently, for efficient game production. However, generalization - the ability to perform well…

cs.LG2023

Generating Personas for Games with Multimodal Adversarial Imitation Learning

William Ahlberg, Alessandro Sestini, Konrad Tollmar +1

Reinforcement learning has been widely successful in producing agents capable of playing games at a human level. However, this requires complex reward engineering, and the agent's…

cs.SE2023★ 2 cited

Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games

Jonas Gillberg, Joakim Bergdahl, Alessandro Sestini +2

Going from research to production, especially for large and complex software systems, is fundamentally a hard problem. In large-scale game production, one of the main reasons is th…

cs.AI2023

Efficient Ground Vehicle Path Following in Game AI

Rodrigue de Schaetzen, Alessandro Sestini

This short paper presents an efficient path following solution for ground vehicles tailored to game AI. Our focus is on adapting established techniques to design simple solutions w…