5 citations · 17 across the 26 of their papers we have counts for
4 papers · 1 filter
Improving Conditional Level Generation using Automated Validation in Match-3 Games
Monica Villanueva Aylagas, Joakim Bergdahl, Jonas Gillberg +3
Generative models for level generation have shown great potential in game production. However, they often provide limited control over the generation, and the validity of the gener…
A Benchmark Environment for Offline Reinforcement Learning in Racing Games
Girolamo Macaluso, Alessandro Sestini, Andrew D. Bagdanov
Offline Reinforcement Learning (ORL) is a promising approach to reduce the high sample complexity of traditional Reinforcement Learning (RL) by eliminating the need for continuous…
Reinforcement Learning for High-Level Strategic Control in Tower Defense Games
Joakim Bergdahl, Alessandro Sestini, Linus Gisslén
In strategy games, one of the most important aspects of game design is maintaining a sense of challenge for players. Many mobile titles feature quick gameplay loops that allow play…
Leveraging Large Language Models for Efficient Failure Analysis in Game Development
Leonardo Marini, Linus Gisslén, Alessandro Sestini
In games, and more generally in the field of software development, early detection of bugs is vital to maintain a high quality of the final product. Automated tests are a powerful…