117 citations · 332 across the 27 of their papers we have counts for
5 papers · 1 filter
CK-MPM: A Compact-Kernel Material Point Method
Michael Liu, Xinlei Wang, Minchen Li
The Material Point Method (MPM) has become a cornerstone of physics-based simulation, widely used in geomechanics and computer graphics for modeling phenomena such as granular flow…
VR-Doh: Hands-on 3D Modeling in Virtual Reality
Zhaofeng Luo, Zhitong Cui, Shijian Luo +2
We introduce VR-Doh, an open-source, hands-on 3D modeling system that enables intuitive creation and manipulation of elastoplastic objects in Virtual Reality (VR). By customizing t…
StiffGIPC: Advancing GPU IPC for stiff affine-deformable simulation
Kemeng Huang, Xinyu Lu, Huancheng Lin +2
Incremental Potential Contact (IPC) is a widely used, robust, and accurate method for simulating complex frictional contact behaviors. However, achieving high efficiency remains a…
Barrier-Augmented Lagrangian for GPU-based Elastodynamic Contact
Dewen Guo, Minchen Li, Yin Yang +2
We propose a GPU-based iterative method for accelerated elastodynamic simulation with the log-barrier-based contact model. While Newton's method is a conventional choice for solvin…
VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality
Ying Jiang, Chang Yu, Tianyi Xie +8
As consumer Virtual Reality (VR) and Mixed Reality (MR) technologies gain momentum, there's a growing focus on the development of engagements with 3D virtual content. Unfortunately…