activity
20192026
most citedCodimensional Incremental Potential Contact

117 citations · 332 across the 27 of their papers we have counts for

collaborators
Showing 2022Show all

6 papers · 1 filter

cs.AI2022

TPA-Net: Generate A Dataset for Text to Physics-based Animation

Yuxing Qiu, Feng Gao, Minchen Li +3

Recent breakthroughs in Vision-Language (V&L) joint research have achieved remarkable results in various text-driven tasks. High-quality Text-to-video (T2V), a task that has been l…

cs.LG2022★ 5 cited

Efficient Learning of Mesh-Based Physical Simulation with BSMS-GNN

Yadi Cao, Menglei Chai, Minchen Li +1

Learning the physical simulation on large-scale meshes with flat Graph Neural Networks (GNNs) and stacking Message Passings (MPs) is challenging due to the scaling complexity w.r.t…

cs.RO2022★ 3 cited

Midas: A Multi-Joint Robotics Simulator with Intersection-Free Frictional Contact

Yunuo Chen, Minchen Li, Wenlong Lu +2

We introduce Midas, a robotics simulation framework based on the Incremental Potential Contact (IPC) model. Our simulator guarantees intersection-free, stable, and accurate resolut…

math.OC2022★ 1 cited

Topology Optimization with Frictional Self-Contact

Zeshun Zong, Xuan Li, Jianping Ye +5

Contact-aware topology optimization faces challenges in robustness, accuracy, and applicability to internal structural surfaces under self-contact. This work builds on the recently…

cs.AI2022★ 1 cited

Complex Locomotion Skill Learning via Differentiable Physics

Yu Fang, Jiancheng Liu, Mingrui Zhang +6

Differentiable physics enables efficient gradient-based optimizations of neural network (NN) controllers. However, existing work typically only delivers NN controllers with limited…

cs.GR2022

Affine Body Dynamics: Fast, Stable & Intersection-free Simulation of Stiff Materials

Lei Lan, Danny M. Kaufman, Minchen Li +2

Simulating stiff materials in applications where deformations are either not significant or can safely be ignored is a pivotal task across fields. Rigid body modeling has thus long…