1 citations · 1 across the 5 of their papers we have counts for
6 papers
CoDimRecon: Agentic Reconstruction of Sim-Ready 3D Scenes with Deformable Curves, Surfaces, and Volumes
Shuzhao Xie, Lelin Wang, Guying Lin +2
Reconstructing simulation-ready 3D scenes from real-world observations enables robotics, gaming, and immersive applications, yet existing methods largely assume rigid objects. This…
Robust and Efficient Penetration-Free Elastodynamics without Barriers
Juntian Zheng, Zhaofeng Luo, Minchen Li
We introduce a barrier-free optimization framework for non-penetration elastodynamic simulation that matches the robustness of Incremental Potential Contact (IPC) while overcoming…
PAT3D: Physics-Augmented Text-to-3D Scene Generation
Guying Lin, Kemeng Huang, Michael Liu +8
We introduce PAT3D, the first physics-augmented text-to-3D scene generation framework that integrates vision-language models with physics-based simulation to produce physically pla…
TRELLISWorld: Training-Free World Generation from Object Generators
Hanke Chen, Yuan Liu, Minchen Li
Text-driven 3D scene generation holds promise for a wide range of applications, from virtual prototyping to AR/VR and simulation. However, existing methods are often constrained to…
Efficient B-Spline Finite Elements for Cloth Simulation
Yuqi Meng, Yihao Shi, Kemeng Huang +5
We present an efficient B-spline finite element method (FEM) for cloth simulation. While higher-order FEM has long promised higher accuracy, its adoption in cloth simulators has be…
3D Dynamic Fluid Assets from Single-View Videos with Generative Gaussian Splatting
Zhiwei Zhao, Alan Zhao, Minchen Li +1
While the generation of 3D content from single-view images has been extensively studied, the creation of physically consistent 3D dynamic scenes from videos remains in its early st…