activity
20162025
most citedVNect: Real-time 3D Human Pose Estimation with a Single RGB Camera

1.2k citations · 2k across the 39 of their papers we have counts for

collaborators

41 papers

cs.GR2025

REWIND: Real-Time Egocentric Whole-Body Motion Diffusion with Exemplar-Based Identity Conditioning

Jihyun Lee, Weipeng Xu, Alexander Richard +7

We present REWIND (Real-Time Egocentric Whole-Body Motion Diffusion), a one-step diffusion model for real-time, high-fidelity human motion estimation from egocentric image inputs.…

cs.RO2024

Omnigrasp: Grasping Diverse Objects with Simulated Humanoids

Zhengyi Luo, Jinkun Cao, Sammy Christen +3

We present a method for controlling a simulated humanoid to grasp an object and move it to follow an object's trajectory. Due to the challenges in controlling a humanoid with dexte…

cs.CV2024

Authentic Hand Avatar from a Phone Scan via Universal Hand Model

Gyeongsik Moon, Weipeng Xu, Rohan Joshi +2

The authentic 3D hand avatar with every identifiable information, such as hand shapes and textures, is necessary for immersive experiences in AR/VR. In this paper, we present a uni…

cs.CV2024

Real-Time Simulated Avatar from Head-Mounted Sensors

Zhengyi Luo, Jinkun Cao, Rawal Khirodkar +4

We present SimXR, a method for controlling a simulated avatar from information (headset pose and cameras) obtained from AR / VR headsets. Due to the challenging viewpoint of head-m…

cs.CV2023★ 4 cited

A Dataset of Relighted 3D Interacting Hands

Gyeongsik Moon, Shunsuke Saito, Weipeng Xu +12

The two-hand interaction is one of the most challenging signals to analyze due to the self-similarity, complicated articulations, and occlusions of hands. Although several datasets…

cs.CV2023★ 4 cited

Universal Humanoid Motion Representations for Physics-Based Control

Zhengyi Luo, Jinkun Cao, Josh Merel +4

We present a universal motion representation that encompasses a comprehensive range of motor skills for physics-based humanoid control. Due to the high dimensionality of humanoids…

cs.CV2023★ 1 cited

Perpetual Humanoid Control for Real-time Simulated Avatars

Zhengyi Luo, Jinkun Cao, Alexander Winkler +2

We present a physics-based humanoid controller that achieves high-fidelity motion imitation and fault-tolerant behavior in the presence of noisy input (e.g. pose estimates from vid…

cs.CV2022

Scene-aware Egocentric 3D Human Pose Estimation

Jian Wang, Lingjie Liu, Weipeng Xu +3

Egocentric 3D human pose estimation with a single head-mounted fisheye camera has recently attracted attention due to its numerous applications in virtual and augmented reality. Ex…

cs.CV2022★ 4 cited

HDHumans: A Hybrid Approach for High-fidelity Digital Humans

Marc Habermann, Lingjie Liu, Weipeng Xu +3

Photo-real digital human avatars are of enormous importance in graphics, as they enable immersive communication over the globe, improve gaming and entertainment experiences, and ca…

cs.GR2022★ 59 cited

Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothing

Donglai Xiang, Timur Bagautdinov, Tuur Stuyck +10

Despite recent progress in developing animatable full-body avatars, realistic modeling of clothing - one of the core aspects of human self-expression - remains an open challenge. S…

cs.CV2022

HULC: 3D Human Motion Capture with Pose Manifold Sampling and Dense Contact Guidance

Soshi Shimada, Vladislav Golyanik, Zhi Li +3

Marker-less monocular 3D human motion capture (MoCap) with scene interactions is a challenging research topic relevant for extended reality, robotics and virtual avatar generation.…

cs.CV2022★ 1 cited

Estimating Egocentric 3D Human Pose in the Wild with External Weak Supervision

Jian Wang, Lingjie Liu, Weipeng Xu +3

Egocentric 3D human pose estimation with a single fisheye camera has drawn a significant amount of attention recently. However, existing methods struggle with pose estimation from…

cs.CV2021

A Deeper Look into DeepCap

Marc Habermann, Weipeng Xu, Michael Zollhoefer +2

Human performance capture is a highly important computer vision problem with many applications in movie production and virtual/augmented reality. Many previous performance capture…

cs.CV2021

NRST: Non-rigid Surface Tracking from Monocular Video

Marc Habermann, Weipeng Xu, Helge Rhodin +3

We propose an efficient method for non-rigid surface tracking from monocular RGB videos. Given a video and a template mesh, our algorithm sequentially registers the template non-ri…

cs.CV2021★ 71 cited

Driving-Signal Aware Full-Body Avatars

Timur Bagautdinov, Chenglei Wu, Tomas Simon +6

We present a learning-based method for building driving-signal aware full-body avatars. Our model is a conditional variational autoencoder that can be animated with incomplete driv…

cs.CV2021★ 63 cited

Modeling Clothing as a Separate Layer for an Animatable Human Avatar

Donglai Xiang, Fabian Prada, Timur Bagautdinov +5

We have recently seen great progress in building photorealistic animatable full-body codec avatars, but generating high-fidelity animation of clothing is still difficult. To addres…

cs.CV2021

Neural Monocular 3D Human Motion Capture with Physical Awareness

Soshi Shimada, Vladislav Golyanik, Weipeng Xu +2

We present a new trainable system for physically plausible markerless 3D human motion capture, which achieves state-of-the-art results in a broad range of challenging scenarios. Un…

cs.CV2021

Revitalizing Optimization for 3D Human Pose and Shape Estimation: A Sparse Constrained Formulation

Taosha Fan, Kalyan Vasudev Alwala, Donglai Xiang +3

We propose a novel sparse constrained formulation and from it derive a real-time optimization method for 3D human pose and shape estimation. Our optimization method, SCOPE (Sparse…

cs.CV2021★ 118 cited

Real-time Deep Dynamic Characters

Marc Habermann, Lingjie Liu, Weipeng Xu +3

We propose a deep videorealistic 3D human character model displaying highly realistic shape, motion, and dynamic appearance learned in a new weakly supervised way from multi-view i…

cs.CV2021

Estimating Egocentric 3D Human Pose in Global Space

Jian Wang, Lingjie Liu, Weipeng Xu +2

Egocentric 3D human pose estimation using a single fisheye camera has become popular recently as it allows capturing a wide range of daily activities in unconstrained environments,…

cs.CV2021

Learning Speech-driven 3D Conversational Gestures from Video

Ikhsanul Habibie, Weipeng Xu, Dushyant Mehta +5

We propose the first approach to automatically and jointly synthesize both the synchronous 3D conversational body and hand gestures, as well as 3D face and head animations, of a vi…

cs.CV2021

Neural Re-Rendering of Humans from a Single Image

Kripasindhu Sarkar, Dushyant Mehta, Weipeng Xu +2

Human re-rendering from a single image is a starkly under-constrained problem, and state-of-the-art algorithms often exhibit undesired artefacts, such as over-smoothing, unrealisti…

cs.CV2020★ 22 cited

PhysCap: Physically Plausible Monocular 3D Motion Capture in Real Time

Soshi Shimada, Vladislav Golyanik, Weipeng Xu +1

Marker-less 3D human motion capture from a single colour camera has seen significant progress. However, it is a very challenging and severely ill-posed problem. In consequence, eve…

cs.CV2020★ 21 cited

DeepCap: Monocular Human Performance Capture Using Weak Supervision

Marc Habermann, Weipeng Xu, Michael Zollhoefer +2

Human performance capture is a highly important computer vision problem with many applications in movie production and virtual/augmented reality. Many previous performance capture…