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Omnigrasp: Grasping Diverse Objects with Simulated Humanoids
Zhengyi Luo, Jinkun Cao, Sammy Christen +3
We present a method for controlling a simulated humanoid to grasp an object and move it to follow an object's trajectory. Due to the challenges in controlling a humanoid with dexte…
Authentic Hand Avatar from a Phone Scan via Universal Hand Model
Gyeongsik Moon, Weipeng Xu, Rohan Joshi +2
The authentic 3D hand avatar with every identifiable information, such as hand shapes and textures, is necessary for immersive experiences in AR/VR. In this paper, we present a uni…
Real-Time Simulated Avatar from Head-Mounted Sensors
Zhengyi Luo, Jinkun Cao, Rawal Khirodkar +4
We present SimXR, a method for controlling a simulated avatar from information (headset pose and cameras) obtained from AR / VR headsets. Due to the challenging viewpoint of head-m…