71 citations · 140 across the 9 of their papers we have counts for
28 papers · 1 filter
Authentic Hand Avatar from a Phone Scan via Universal Hand Model
Gyeongsik Moon, Weipeng Xu, Rohan Joshi +2
The authentic 3D hand avatar with every identifiable information, such as hand shapes and textures, is necessary for immersive experiences in AR/VR. In this paper, we present a uni…
Real-Time Simulated Avatar from Head-Mounted Sensors
Zhengyi Luo, Jinkun Cao, Rawal Khirodkar +4
We present SimXR, a method for controlling a simulated avatar from information (headset pose and cameras) obtained from AR / VR headsets. Due to the challenging viewpoint of head-m…
A Dataset of Relighted 3D Interacting Hands
Gyeongsik Moon, Shunsuke Saito, Weipeng Xu +12
The two-hand interaction is one of the most challenging signals to analyze due to the self-similarity, complicated articulations, and occlusions of hands. Although several datasets…
Universal Humanoid Motion Representations for Physics-Based Control
Zhengyi Luo, Jinkun Cao, Josh Merel +4
We present a universal motion representation that encompasses a comprehensive range of motor skills for physics-based humanoid control. Due to the high dimensionality of humanoids…
Perpetual Humanoid Control for Real-time Simulated Avatars
Zhengyi Luo, Jinkun Cao, Alexander Winkler +2
We present a physics-based humanoid controller that achieves high-fidelity motion imitation and fault-tolerant behavior in the presence of noisy input (e.g. pose estimates from vid…
Estimating Egocentric 3D Human Pose in the Wild with External Weak Supervision
Jian Wang, Lingjie Liu, Weipeng Xu +3
Egocentric 3D human pose estimation with a single fisheye camera has drawn a significant amount of attention recently. However, existing methods struggle with pose estimation from…