36 citations · 79 across the 4 of their papers we have counts for
8 papers
How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worlds
Prithviraj Ammanabrolu, Ethan Tien, Matthew Hausknecht +1
Text-based games are long puzzles or quests, characterized by a sequence of sparse and potentially deceptive rewards. They provide an ideal platform to develop agents that perceive…
How To Avoid Being Eaten By a Grue: Exploration Strategies for Text-Adventure Agents
Prithviraj Ammanabrolu, Ethan Tien, Zhaochen Luo +1
Text-based games -- in which an agent interacts with the world through textual natural language -- present us with the problem of combinatorially-sized action-spaces. Most current…
Bringing Stories Alive: Generating Interactive Fiction Worlds
Prithviraj Ammanabrolu, Wesley Cheung, Dan Tu +2
World building forms the foundation of any task that requires narrative intelligence. In this work, we focus on procedurally generating interactive fiction worlds---text-based worl…
Graph Constrained Reinforcement Learning for Natural Language Action Spaces
Prithviraj Ammanabrolu, Matthew Hausknecht
Interactive Fiction games are text-based simulations in which an agent interacts with the world purely through natural language. They are ideal environments for studying how to ext…
Toward Automated Quest Generation in Text-Adventure Games
Prithviraj Ammanabrolu, William Broniec, Alex Mueller +2
Interactive fictions, or text-adventures, are games in which a player interacts with a world entirely through textual descriptions and text actions. Text-adventure games are typica…
Interactive Fiction Games: A Colossal Adventure
Matthew Hausknecht, Prithviraj Ammanabrolu, Marc-Alexandre Côté +1
A hallmark of human intelligence is the ability to understand and communicate with language. Interactive Fiction games are fully text-based simulation environments where a player i…