activity
20182020
most citedGraph Constrained Reinforcement Learning for Natural Language Action Spaces

36 citations · 79 across the 4 of their papers we have counts for

collaborators

8 papers

cs.AI202024 cited

How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worlds

Prithviraj Ammanabrolu, Ethan Tien, Matthew Hausknecht +1

Text-based games are long puzzles or quests, characterized by a sequence of sparse and potentially deceptive rewards. They provide an ideal platform to develop agents that perceive…

cs.LG202013 cited

How To Avoid Being Eaten By a Grue: Exploration Strategies for Text-Adventure Agents

Prithviraj Ammanabrolu, Ethan Tien, Zhaochen Luo +1

Text-based games -- in which an agent interacts with the world through textual natural language -- present us with the problem of combinatorially-sized action-spaces. Most current…

cs.AI20206 cited

Bringing Stories Alive: Generating Interactive Fiction Worlds

Prithviraj Ammanabrolu, Wesley Cheung, Dan Tu +2

World building forms the foundation of any task that requires narrative intelligence. In this work, we focus on procedurally generating interactive fiction worlds---text-based worl…

cs.LG202036 cited

Graph Constrained Reinforcement Learning for Natural Language Action Spaces

Prithviraj Ammanabrolu, Matthew Hausknecht

Interactive Fiction games are text-based simulations in which an agent interacts with the world purely through natural language. They are ideal environments for studying how to ext…

cs.CL2019

Toward Automated Quest Generation in Text-Adventure Games

Prithviraj Ammanabrolu, William Broniec, Alex Mueller +2

Interactive fictions, or text-adventures, are games in which a player interacts with a world entirely through textual descriptions and text actions. Text-adventure games are typica…

cs.AI2019

Interactive Fiction Games: A Colossal Adventure

Matthew Hausknecht, Prithviraj Ammanabrolu, Marc-Alexandre Côté +1

A hallmark of human intelligence is the ability to understand and communicate with language. Interactive Fiction games are fully text-based simulation environments where a player i…