activity
20172026
most citedEvent Representations for Automated Story Generation with Deep Neural Nets

158 citations · 534 across the 33 of their papers we have counts for

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Showing 2020Show all

7 papers · 1 filter

cs.AI2020★ 17 cited

Playing Text-Based Games with Common Sense

Sahith Dambekodi, Spencer Frazier, Prithviraj Ammanabrolu +1

Text based games are simulations in which an agent interacts with the world purely through natural language. They typically consist of a number of puzzles interspersed with interac…

cs.CL2020

How to Motivate Your Dragon: Teaching Goal-Driven Agents to Speak and Act in Fantasy Worlds

Prithviraj Ammanabrolu, Jack Urbanek, Margaret Li +3

We seek to create agents that both act and communicate with other agents in pursuit of a goal. Towards this end, we extend LIGHT (Urbanek et al. 2019) -- a large-scale crowd-source…

cs.CL2020

Automated Storytelling via Causal, Commonsense Plot Ordering

Prithviraj Ammanabrolu, Wesley Cheung, William Broniec +1

Automated story plot generation is the task of generating a coherent sequence of plot events. Causal relations between plot events are believed to increase the perception of story…

cs.AI2020★ 24 cited

How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worlds

Prithviraj Ammanabrolu, Ethan Tien, Matthew Hausknecht +1

Text-based games are long puzzles or quests, characterized by a sequence of sparse and potentially deceptive rewards. They provide an ideal platform to develop agents that perceive…

cs.LG2020★ 13 cited

How To Avoid Being Eaten By a Grue: Exploration Strategies for Text-Adventure Agents

Prithviraj Ammanabrolu, Ethan Tien, Zhaochen Luo +1

Text-based games -- in which an agent interacts with the world through textual natural language -- present us with the problem of combinatorially-sized action-spaces. Most current…

cs.AI2020★ 6 cited

Bringing Stories Alive: Generating Interactive Fiction Worlds

Prithviraj Ammanabrolu, Wesley Cheung, Dan Tu +2

World building forms the foundation of any task that requires narrative intelligence. In this work, we focus on procedurally generating interactive fiction worlds---text-based worl…

cs.LG2020★ 36 cited

Graph Constrained Reinforcement Learning for Natural Language Action Spaces

Prithviraj Ammanabrolu, Matthew Hausknecht

Interactive Fiction games are text-based simulations in which an agent interacts with the world purely through natural language. They are ideal environments for studying how to ext…