1 citations · 1 across the 3 of their papers we have counts for
4 papers
Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space
M Charity, Julian Togelius
The Keke AI Competition introduces an artificial agent competition for the game Baba is You - a Sokoban-like puzzle game where players can create rules that influence the mechanics…
Diversity and Novelty MasterPrints: Generating Multiple DeepMasterPrints for Increased User Coverage
M Charity, Nasir Memon, Zehua Jiang +2
This work expands on previous advancements in genetic fingerprint spoofing via the DeepMasterPrints and introduces Diversity and Novelty MasterPrints. This system uses quality dive…
Say "Sul Sul!" to SimSim, A Sims-Inspired Platform for Sandbox Game AI
Megan Charity, Dipika Rajesh, Rachel Ombok +1
This paper proposes environment design in the life simulation game The Sims as a novel platform and challenge for testing divergent search algorithms. In this domain, which include…
Baba is Y'all: Collaborative Mixed-Initiative Level Design
Megan Charity, Ahmed Khalifa, Julian Togelius
We present a collaborative mixed-initiative system for building levels for the puzzle game "Baba is You". Unlike previous mixed-initiative systems, Baba is Y'all is designed for co…