2 citations · 6 across the 12 of their papers we have counts for
5 papers · 1 filter
Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space
M Charity, Julian Togelius
The Keke AI Competition introduces an artificial agent competition for the game Baba is You - a Sokoban-like puzzle game where players can create rules that influence the mechanics…
Diversity and Novelty MasterPrints: Generating Multiple DeepMasterPrints for Increased User Coverage
M Charity, Nasir Memon, Zehua Jiang +2
This work expands on previous advancements in genetic fingerprint spoofing via the DeepMasterPrints and introduces Diversity and Novelty MasterPrints. This system uses quality dive…
Aesthetic Bot: Interactively Evolving Game Maps on Twitter
M Charity, Julian Togelius
This paper describes the implementation of the Aesthetic Bot, an automated Twitter account that posts images of small game maps that are either user-made or generated from an evolu…
Predicting Personas Using Mechanic Frequencies and Game State Traces
Michael Cerny Green, Ahmed Khalifa, M Charity +2
We investigate how to efficiently predict play personas based on playtraces. Play personas can be computed by calculating the action agreement ratio between a player and a generati…
Baba is Y'all 2.0: Design and Investigation of a Collaborative Mixed-Initiative System
M Charity, Isha Dave, Ahmed Khalifa +1
This paper describes a new version of the mixed-initiative collaborative level designing system: Baba is Y'all, as well as the results of a user study on the system. Baba is Y'all…