2 citations · 6 across the 12 of their papers we have counts for
3 papers · 1 filter
Say "Sul Sul!" to SimSim, A Sims-Inspired Platform for Sandbox Game AI
Megan Charity, Dipika Rajesh, Rachel Ombok +1
This paper proposes environment design in the life simulation game The Sims as a novel platform and challenge for testing divergent search algorithms. In this domain, which include…
Baba is Y'all: Collaborative Mixed-Initiative Level Design
Megan Charity, Ahmed Khalifa, Julian Togelius
We present a collaborative mixed-initiative system for building levels for the puzzle game "Baba is You". Unlike previous mixed-initiative systems, Baba is Y'all is designed for co…
Mech-Elites: Illuminating the Mechanic Space of GVGAI
M Charity, Michael Cerny Green, Ahmed Khalifa +1
This paper introduces a fully automatic method of mechanic illumination for general video game level generation. Using the Constrained MAP-Elites algorithm and the GVG-AI framework…