2 citations · 6 across the 12 of their papers we have counts for
4 papers · 1 filter
Quality Diversity in the Amorphous Fortress (QD-AF): Evolving for Complexity in 0-Player Games
Sam Earle, M Charity, Dipika Rajesh +2
We explore the generation of diverse environments using the Amorphous Fortress (AF) simulation framework. AF defines a set of Finite State Machine (FSM) nodes and edges that can be…
A Preliminary Study on a Conceptual Game Feature Generation and Recommendation System
M Charity, Yash Bhartia, Daniel Zhang +2
This paper introduces a system used to generate game feature suggestions based on a text prompt. Trained on the game descriptions of almost 60k games, it uses the word embeddings o…
The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings
Timothy Merino, Roman Negri, Dipika Rajesh +2
The five-dollar model is a lightweight text-to-image generative architecture that generates low dimensional images from an encoded text prompt. This model can successfully generate…
Amorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMs
M Charity, Dipika Rajesh, Sam Earle +1
We introduce a system called Amorphous Fortress -- an abstract, yet spatial, open-ended artificial life simulation. In this environment, the agents are represented as finite-state…