2 citations · 4 across the 7 of their papers we have counts for
5 papers · 1 filter
Amorphous Fortress Online: Collaboratively Designing Open-Ended Multi-Agent AI and Game Environments
M Charity, Mayu Wilson, Steven Lee +3
This work introduces Amorphous Fortress Online -- a web-based platform where users can design petri-dish-like environments and games consisting of multi-agent AI characters. Users…
The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer
Asad Anjum, Yuting Li, Noelle Law +2
This paper studies how large language models (LLMs) can act as effective, high-level creative collaborators and ``muses'' for game design. We model the design of this study after t…
Quality Diversity in the Amorphous Fortress (QD-AF): Evolving for Complexity in 0-Player Games
Sam Earle, M Charity, Dipika Rajesh +2
We explore the generation of diverse environments using the Amorphous Fortress (AF) simulation framework. AF defines a set of Finite State Machine (FSM) nodes and edges that can be…
Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space
M Charity, Julian Togelius
The Keke AI Competition introduces an artificial agent competition for the game Baba is You - a Sokoban-like puzzle game where players can create rules that influence the mechanics…
Say "Sul Sul!" to SimSim, A Sims-Inspired Platform for Sandbox Game AI
Megan Charity, Dipika Rajesh, Rachel Ombok +1
This paper proposes environment design in the life simulation game The Sims as a novel platform and challenge for testing divergent search algorithms. In this domain, which include…