7 citations · 7 across the 2 of their papers we have counts for
5 papers
General Video Game Rule Generation
Ahmed Khalifa, Michael Cerny Green, Diego Perez-Liebana +1
We introduce the General Video Game Rule Generation problem, and the eponymous software framework which will be used in a new track of the General Video Game AI (GVGAI) competition…
Organic Building Generation in Minecraft
Michael Cerny Green, Christoph Salge, Julian Togelius
This paper presents a method for generating floor plans for structures in Minecraft (Mojang 2009). Given a 3D space, it will auto-generate a building to fill that space using a com…
Two-step Constructive Approaches for Dungeon Generation
Michael Cerny Green, Ahmed Khalifa, Athoug Alsoughayer +3
This paper presents a two-step generative approach for creating dungeons in the rogue-like puzzle game MiniDungeons 2. Generation is split into two steps, initially producing the a…
Generative Design in Minecraft: Chronicle Challenge
Christoph Salge, Christian Guckelsberger, Michael Cerny Green +2
We introduce the Chronicle Challenge as an optional addition to the Settlement Generation Challenge in Minecraft. One of the foci of the overall competition is adaptive procedural…
Intentional Computational Level Design
Ahmed Khalifa, Michael Cerny Green, Gabriella Barros +1
The procedural generation of levels and content in video games is a challenging AI problem. Often such generation relies on an intelligent way of evaluating the content being gener…