activity
20182023
most citedLevel Generation Through Large Language Models

83 citations · 227 across the 21 of their papers we have counts for

collaborators

29 papers

cs.NE2023

Evolutionary Machine Learning and Games

Julian Togelius, Ahmed Khalifa, Sam Earle +2

Evolutionary machine learning (EML) has been applied to games in multiple ways, and for multiple different purposes. Importantly, AI research in games is not only about playing gam…

cs.AI2023★ 83 cited

Level Generation Through Large Language Models

Graham Todd, Sam Earle, Muhammad Umair Nasir +2

Large Language Models (LLMs) are powerful tools, capable of leveraging their training on natural language to write stories, generate code, and answer questions. But can they genera…

cs.AI2022

Learning Controllable 3D Level Generators

Zehua Jiang, Sam Earle, Michael Cerny Green +1

Procedural Content Generation via Reinforcement Learning (PCGRL) foregoes the need for large human-authored data-sets and allows agents to train explicitly on functional constraint…

cs.AI2022

Mutation Models: Learning to Generate Levels by Imitating Evolution

Ahmed Khalifa, Michael Cerny Green, Julian Togelius

Search-based procedural content generation (PCG) is a well-known method for level generation in games. Its key advantage is that it is generic and able to satisfy functional constr…

cs.AI2022★ 1 cited

Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials

Michael Cerny Green, Ahmed Khalifa, M Charity +1

In this paper, we present a method for automated persona-driven video game tutorial level generation. Tutorial levels are scenarios in which the player can explore and discover dif…

cs.AI2022

Predicting Personas Using Mechanic Frequencies and Game State Traces

Michael Cerny Green, Ahmed Khalifa, M Charity +2

We investigate how to efficiently predict play personas based on playtraces. Play personas can be computed by calculating the action agreement ratio between a player and a generati…