83 citations · 227 across the 21 of their papers we have counts for
8 papers · 1 filter
DATA Agent
Michael Cerny Green, Gabriella A. B. Barros, Antonios Liapis +1
This paper introduces DATA Agent, a system which creates murder mystery adventures from open data. In the game, the player takes on the role of a detective tasked with finding the…
Generating Levels That Teach Mechanics
Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros +2
The automatic generation of game tutorials is a challenging AI problem. While it is possible to generate annotations and instructions that explain to the player how the game is pla…
AtDelfi: Automatically Designing Legible, Full Instructions For Games
Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros +3
This paper introduces a fully automatic method for generating video game tutorials. The AtDELFI system (AuTomatically DEsigning Legible, Full Instructions for games) was created to…
Data-driven Design: A Case for Maximalist Game Design
Gabriella A. B. Barros, Michael Cerny Green, Antonios Liapis +1
Maximalism in art refers to drawing on and combining multiple different sources for art creation, embracing the resulting collisions and heterogeneity. This paper discusses the use…
"Press Space to Fire": Automatic Video Game Tutorial Generation
Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros +1
We propose the problem of tutorial generation for games, i.e. to generate tutorials which can teach players to play games, as an AI problem. This problem can be approached in sever…
Generative Design in Minecraft (GDMC), Settlement Generation Competition
Christoph Salge, Michael Cerny Green, Rodrigo Canaan +1
This paper introduces the settlement generation competition for Minecraft, the first part of the Generative Design in Minecraft challenge. The settlement generation competition is…