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researcher

M. Green

29 papers hereh-index 17951 citations38 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • first author12
  • middle author16
  • last author1

Across the 29 of 29 papers where every author was matched, so the position is known.

fields
  • cs.AI23
  • cs.HC2
  • cs.NE2
  • cs.LG1
  • cs.OH1
same name
  • M. Green — 87 papers, h 65
  • M. Green — 74 papers, h 38
  • M. Green — 65 papers, h 25
  • M. Green — 41 papers, h 14
  • M. Green — 17 papers, h 39
  • M. Green — 15 papers, h 8

Either other researchers who publish under this name, or the same person where the external sources have not merged their records.

identity via Semantic Scholar / OpenAlex

activity
20182023
most citedLevel Generation Through Large Language Models

83 citations · 227 across the 21 of their papers we have counts for

collaborators
Showing 2022Show all

4 papers · 1 filter

cs.AI2022

Learning Controllable 3D Level Generators

Zehua Jiang, Sam Earle, Michael Cerny Green +1

Procedural Content Generation via Reinforcement Learning (PCGRL) foregoes the need for large human-authored data-sets and allows agents to train explicitly on functional constraint…

cs.AI2022

Mutation Models: Learning to Generate Levels by Imitating Evolution

Ahmed Khalifa, Michael Cerny Green, Julian Togelius

Search-based procedural content generation (PCG) is a well-known method for level generation in games. Its key advantage is that it is generic and able to satisfy functional constr…

cs.AI2022★ 1 cited

Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials

Michael Cerny Green, Ahmed Khalifa, M Charity +1

In this paper, we present a method for automated persona-driven video game tutorial level generation. Tutorial levels are scenarios in which the player can explore and discover dif…

cs.AI2022

Predicting Personas Using Mechanic Frequencies and Game State Traces

Michael Cerny Green, Ahmed Khalifa, M Charity +2

We investigate how to efficiently predict play personas based on playtraces. Play personas can be computed by calculating the action agreement ratio between a player and a generati…

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Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.