paper

Organic Building Generation in Minecraft

arXiv:1906.05094

Abstract

This paper presents a method for generating floor plans for structures in Minecraft (Mojang 2009). Given a 3D space, it will auto-generate a building to fill that space using a combination of constrained growth and cellular automata. The result is a series of organic-looking buildings complete with rooms, windows, and doors connecting them. The method is applied to the Generative Design in Minecraft (GDMC) competition to auto-generate buildings in Minecraft, and the results are discussed.

7 pages, 9 figures, published at PCG workshop at the Foundations of Digital Games Conference 2019

Organic Building Generation in Minecraft · wovepaper