activity
20182023
most citedPhysics-informed attention-based neural network for solving non-linear partial differential equations

13 citations · 25 across the 8 of their papers we have counts for

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18 papers · 1 filter

cs.AI20221 cited

Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials

Michael Cerny Green, Ahmed Khalifa, M Charity +1

In this paper, we present a method for automated persona-driven video game tutorial level generation. Tutorial levels are scenarios in which the player can explore and discover dif…

cs.AI2021

Exploring open-ended gameplay features with Micro RollerCoaster Tycoon

Michael Cerny Green, Victoria Yen, Sam Earle +3

This paper introduces MicroRCT, a novel open source simulator inspired by the theme park sandbox game RollerCoaster Tycoon. The goal in MicroRCT is to place rides and shops in an a…

cs.AI2021

The AI Settlement Generation Challenge in Minecraft: First Year Report

Christoph Salge, Michael Cerny Green, Rodrigo Canaan +6

This article outlines what we learned from the first year of the AI Settlement Generation Competition in Minecraft, a competition about producing AI programs that can generate inte…

cs.AI2021

Game Mechanic Alignment Theory and Discovery

Michael Cerny Green, Ahmed Khalifa, Philip Bontrager +2

We present a new concept called Game Mechanic Alignment theory as a way to organize game mechanics through the lens of systemic rewards and agential motivations. By disentangling p…

cs.AI2019

Automatic Critical Mechanic Discovery Using Playtraces in Video Games

Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros +2

We present a new method of automatic critical mechanic discovery for video games using a combination of game description parsing and playtrace information. This method is applied t…

cs.AI2019

General Video Game Rule Generation

Ahmed Khalifa, Michael Cerny Green, Diego Perez-Liebana +1

We introduce the General Video Game Rule Generation problem, and the eponymous software framework which will be used in a new track of the General Video Game AI (GVGAI) competition…