13 citations · 25 across the 8 of their papers we have counts for
18 papers · 1 filter
Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials
Michael Cerny Green, Ahmed Khalifa, M Charity +1
In this paper, we present a method for automated persona-driven video game tutorial level generation. Tutorial levels are scenarios in which the player can explore and discover dif…
Exploring open-ended gameplay features with Micro RollerCoaster Tycoon
Michael Cerny Green, Victoria Yen, Sam Earle +3
This paper introduces MicroRCT, a novel open source simulator inspired by the theme park sandbox game RollerCoaster Tycoon. The goal in MicroRCT is to place rides and shops in an a…
The AI Settlement Generation Challenge in Minecraft: First Year Report
Christoph Salge, Michael Cerny Green, Rodrigo Canaan +6
This article outlines what we learned from the first year of the AI Settlement Generation Competition in Minecraft, a competition about producing AI programs that can generate inte…
Game Mechanic Alignment Theory and Discovery
Michael Cerny Green, Ahmed Khalifa, Philip Bontrager +2
We present a new concept called Game Mechanic Alignment theory as a way to organize game mechanics through the lens of systemic rewards and agential motivations. By disentangling p…
Automatic Critical Mechanic Discovery Using Playtraces in Video Games
Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros +2
We present a new method of automatic critical mechanic discovery for video games using a combination of game description parsing and playtrace information. This method is applied t…
General Video Game Rule Generation
Ahmed Khalifa, Michael Cerny Green, Diego Perez-Liebana +1
We introduce the General Video Game Rule Generation problem, and the eponymous software framework which will be used in a new track of the General Video Game AI (GVGAI) competition…