283 citations · 608 across the 24 of their papers we have counts for
25 papers
Immediate 3D Gaussian Splat Reconstruction of Unordered Input with Global Consistency
Andreas Meuleman, Linus Franke, Boris Zhestiankin +2
3D Gaussian Splatting (3DGS) has become the method of choice for reconstructing and real-time rendering of captured scenes. To capture a scene with good visual quality, continuous…
Intrinsic decomposition and editing of 3D Gaussian splats
Alexandre Lanvin, Jeffrey Hu, Simon Lucas +2
Intrinsic decomposition which expresses image colors as the product of diffuse albedo and shading, possibly augmented with view-dependent residuals has a long history in image edit…
GRay: Ray Tracing 3D Gaussians Near the Speed of Splats
Yohan Poirier-Ginter, Jean-François Lalonde, George Drettakis
3D Gaussian Splatting (3DGS) is a popular representation for radiance field reconstruction, distinguished by the rendering speed of its rasterization-based renderer. While 3D Gauss…
Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields
Yohan Poirier-Ginter, Jeffrey Hu, Jean-François Lalonde +1
Radiance fields such as 3D Gaussian Splatting allow real-time rendering of scenes captured from photos. They also reconstruct most specular reflections with high visual quality, bu…
Lighting-Consistent Object Transfer Across Radiance Fields
Nicolás Violante, George Kopanas, Linus Franke +2
3D Gaussian Splatting (3DGS) is widely used to capture and render real scenes. Compositing objects from one capture into another has applications in many domains, such as VFX, arch…
Content-Aware Texturing for Gaussian Splatting
Panagiotis Papantonakis, Georgios Kopanas, Fredo Durand +1
Gaussian Splatting has become the method of choice for 3D reconstruction and real-time rendering of captured real scenes. However, fine appearance details need to be represented as…