283 citations · 608 across the 24 of their papers we have counts for
9 papers · 1 filter
Immediate 3D Gaussian Splat Reconstruction of Unordered Input with Global Consistency
Andreas Meuleman, Linus Franke, Boris Zhestiankin +2
3D Gaussian Splatting (3DGS) has become the method of choice for reconstructing and real-time rendering of captured scenes. To capture a scene with good visual quality, continuous…
Content-Aware Texturing for Gaussian Splatting
Panagiotis Papantonakis, Georgios Kopanas, Fredo Durand +1
Gaussian Splatting has become the method of choice for 3D reconstruction and real-time rendering of captured real scenes. However, fine appearance details need to be represented as…
On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images
Andreas Meuleman, Ishaan Shah, Alexandre Lanvin +2
Radiance field methods such as 3D Gaussian Splatting (3DGS) allow easy reconstruction from photos, enabling free-viewpoint navigation. Nonetheless, pose estimation using Structure…
MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction
Antoine Guédon, Diego Gomez, Nissim Maruani +3
While recent advances in Gaussian Splatting have enabled fast reconstruction of high-quality 3D scenes from images, extracting accurate surface meshes remains a challenge. Current…
A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis
Yohan Poirier-Ginter, Alban Gauthier, Julien Philip +2
Relighting radiance fields is severely underconstrained for multi-view data, which is most often captured under a single illumination condition; It is especially hard for full scen…
Reducing the Memory Footprint of 3D Gaussian Splatting
Panagiotis Papantonakis, Georgios Kopanas, Bernhard Kerbl +2
3D Gaussian splatting provides excellent visual quality for novel view synthesis, with fast training and real-time rendering; unfortunately, the memory requirements of this method…
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
Bernhard Kerbl, Andréas Meuleman, Georgios Kopanas +3
Novel view synthesis has seen major advances in recent years, with 3D Gaussian splatting offering an excellent level of visual quality, fast training and real-time rendering. Howev…
Improving NeRF Quality by Progressive Camera Placement for Unrestricted Navigation in Complex Environments
Georgios Kopanas, George Drettakis
Neural Radiance Fields, or NeRFs, have drastically improved novel view synthesis and 3D reconstruction for rendering. NeRFs achieve impressive results on object-centric reconstruct…
Point-Based Neural Rendering with Per-View Optimization
Georgios Kopanas, Julien Philip, Thomas Leimkühler +1
There has recently been great interest in neural rendering methods. Some approaches use 3D geometry reconstructed with Multi-View Stereo (MVS) but cannot recover from the errors of…