activity
20182026
most citedSingle-Image SVBRDF Capture with a Rendering-Aware Deep Network

283 citations · 608 across the 24 of their papers we have counts for

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Showing 2026Show all

5 papers · 1 filter

cs.CV2026

Immediate 3D Gaussian Splat Reconstruction of Unordered Input with Global Consistency

Andreas Meuleman, Linus Franke, Boris Zhestiankin +2

3D Gaussian Splatting (3DGS) has become the method of choice for reconstructing and real-time rendering of captured scenes. To capture a scene with good visual quality, continuous…

cs.GR2026

Intrinsic decomposition and editing of 3D Gaussian splats

Alexandre Lanvin, Jeffrey Hu, Simon Lucas +2

Intrinsic decomposition which expresses image colors as the product of diffuse albedo and shading, possibly augmented with view-dependent residuals has a long history in image edit…

cs.GR2026

GRay: Ray Tracing 3D Gaussians Near the Speed of Splats

Yohan Poirier-Ginter, Jean-François Lalonde, George Drettakis

3D Gaussian Splatting (3DGS) is a popular representation for radiance field reconstruction, distinguished by the rendering speed of its rasterization-based renderer. While 3D Gauss…

cs.GR2026★ 2 cited

Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields

Yohan Poirier-Ginter, Jeffrey Hu, Jean-François Lalonde +1

Radiance fields such as 3D Gaussian Splatting allow real-time rendering of scenes captured from photos. They also reconstruct most specular reflections with high visual quality, bu…

cs.GR2026

Lighting-Consistent Object Transfer Across Radiance Fields

Nicolás Violante, George Kopanas, Linus Franke +2

3D Gaussian Splatting (3DGS) is widely used to capture and render real scenes. Compositing objects from one capture into another has applications in many domains, such as VFX, arch…