activity
20142023
most citedProcedural Content Generation through Quality Diversity

125 citations · 485 across the 34 of their papers we have counts for

collaborators

45 papers

cs.HC2023

Knowing Your Annotator: Rapidly Testing the Reliability of Affect Annotation

Matthew Barthet, Chintan Trivedi, Kosmas Pinitas +4

The laborious and costly nature of affect annotation is a key detrimental factor for obtaining large scale corpora with valid and reliable affect labels. Motivated by the lack of t…

cs.CV2023

Towards General Game Representations: Decomposing Games Pixels into Content and Style

Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis +1

On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificia…

cs.HC2023★ 13 cited

From the Lab to the Wild: Affect Modeling via Privileged Information

Konstantinos Makantasis, Kosmas Pinitas, Antonios Liapis +1

How can we reliably transfer affect models trained in controlled laboratory conditions (in-vitro) to uncontrolled real-world settings (in-vivo)? The information gap between in-vitr…

cs.NE2023

Controllable Exploration of a Design Space via Interactive Quality Diversity

Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis

This paper introduces a user-driven evolutionary algorithm based on Quality Diversity (QD) search. During a design session, the user iteratively selects among presented alternative…

cs.CL2023★ 5 cited

Architext: Language-Driven Generative Architecture Design

Theodoros Galanos, Antonios Liapis, Georgios N. Yannakakis

Architectural design is a highly complex practice that involves a wide diversity of disciplines, technologies, proprietary design software, expertise, and an almost infinite number…

cs.AI2022

The Invariant Ground Truth of Affect

Konstantinos Makantasis, Kosmas Pinitas, Antonios Liapis +1

Affective computing strives to unveil the unknown relationship between affect elicitation, manifestation of affect and affect annotations. The ground truth of affect, however, is p…

cs.LG2022★ 14 cited

Open-Ended Evolution for Minecraft Building Generation

Matthew Barthet, Antonios Liapis, Georgios N. Yannakakis

This paper proposes a procedural content generator which evolves Minecraft buildings according to an open-ended and intrinsic definition of novelty. To realize this goal we evaluat…

cs.AI2022★ 25 cited

Generative Personas That Behave and Experience Like Humans

Matthew Barthet, Ahmed Khalifa, Antonios Liapis +1

Using artificial intelligence (AI) to automatically test a game remains a critical challenge for the development of richer and more complex game worlds and for the advancement of A…

cs.LG2022

Play with Emotion: Affect-Driven Reinforcement Learning

Matthew Barthet, Ahmed Khalifa, Antonios Liapis +1

This paper introduces a paradigm shift by viewing the task of affect modeling as a reinforcement learning (RL) process. According to the proposed paradigm, RL agents learn a policy…

cs.HC2022★ 18 cited

Supervised Contrastive Learning for Affect Modelling

Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis +1

Affect modeling is viewed, traditionally, as the process of mapping measurable affect manifestations from multiple modalities of user input to affect labels. That mapping is usuall…

cs.CV2022

Game State Learning via Game Scene Augmentation

Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis +1

Having access to accurate game state information is of utmost importance for any artificial intelligence task including game-playing, testing, player modeling, and procedural conte…

cs.LG2022

Revisiting lp-constrained Softmax Loss: A Comprehensive Study

Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis +1

Normalization is a vital process for any machine learning task as it controls the properties of data and affects model performance at large. The impact of particular forms of norma…

cs.CV2022

Learning Task-Independent Game State Representations from Unlabeled Images

Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis +1

Self-supervised learning (SSL) techniques have been widely used to learn compact and informative representations from high-dimensional complex data. In many computer vision tasks,…

cs.AI2022

Seeding Diversity into AI Art

Marvin Zammit, Antonios Liapis, Georgios N. Yannakakis

This paper argues that generative art driven by conformance to a visual and/or semantic corpus lacks the necessary criteria to be considered creative. Among several issues identifi…

cs.NE2022★ 11 cited

RankNEAT: Outperforming Stochastic Gradient Search in Preference Learning Tasks

Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis +1

Stochastic gradient descent (SGD) is a premium optimization method for training neural networks, especially for learning objectively defined labels such as image objects and events…

cs.HC2021

"What Artists Want": Elicitation of Artist Requirements to Feed the Design on a New Collaboration Platform for Creative Work

Angeliki Antoniou, Ioanna Lykourentzou, Antonios Liapis +2

Aiming at designing a decentralized platform to support grassroot initiatives for self-organized creative work, the present work solicited feedback from a group of visual artists r…

cs.HC2021

Towards General Models of Player Experience: A Study Within Genres

David Melhart, Antonios Liapis, Georgios N. Yannakakis

To which degree can abstract gameplay metrics capture the player experience in a general fashion within a game genre? In this comprehensive study we address this question across th…

cs.CV2021

AffectGAN: Affect-Based Generative Art Driven by Semantics

Theodoros Galanos, Antonios Liapis, Georgios N. Yannakakis

This paper introduces a novel method for generating artistic images that express particular affective states. Leveraging state-of-the-art deep learning methods for visual generatio…

cs.LG2021

Go-Blend behavior and affect

Matthew Barthet, Antonios Liapis, Georgios N. Yannakakis

This paper proposes a paradigm shift for affective computing by viewing the affect modeling task as a reinforcement learning process. According to our proposed framework the contex…

cs.HC2021

Privileged Information for Modeling Affect In The Wild

Konstantinos Makantasis, David Melhart, Antonios Liapis +1

A key challenge of affective computing research is discovering ways to reliably transfer affect models that are built in the laboratory to real world settings, namely in the wild.…

cs.CV2021

Contrastive Learning of Generalized Game Representations

Chintan Trivedi, Antonios Liapis, Georgios N. Yannakakis

Representing games through their pixels offers a promising approach for building general-purpose and versatile game models. While games are not merely images, neural network models…

cs.NE2021★ 12 cited

Monte Carlo Elites: Quality-Diversity Selection as a Multi-Armed Bandit Problem

Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis

A core challenge of evolutionary search is the need to balance between exploration of the search space and exploitation of highly fit regions. Quality-diversity search has explicit…

cs.NE2021★ 11 cited

ARCH-Elites: Quality-Diversity for Urban Design

Theodoros Galanos, Antonios Liapis, Georgios N. Yannakakis +1

This paper introduces ARCH-Elites, a MAP-Elites implementation that can reconfigure large-scale urban layouts at real-world locations via a pre-trained surrogate model instead of c…

cs.HC2021★ 36 cited

The Arousal video Game AnnotatIoN (AGAIN) Dataset

David Melhart, Antonios Liapis, Georgios N. Yannakakis

How can we model affect in a general fashion, across dissimilar tasks, and to which degree are such general representations of affect even possible? To address such questions and e…