125 citations · 485 across the 34 of their papers we have counts for
5 papers · 1 filter
Procedural Content Generation through Quality Diversity
Daniele Gravina, Ahmed Khalifa, Antonios Liapis +2
Quality-diversity (QD) algorithms search for a set of good solutions which cover a space as defined by behavior metrics. This simultaneous focus on quality and diversity with expli…
From Pixels to Affect: A Study on Games and Player Experience
Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis
Is it possible to predict the affect of a user just by observing her behavioral interaction through a video? How can we, for instance, predict a user's arousal in games by merely l…
PAGAN: Video Affect Annotation Made Easy
David Melhart, Antonios Liapis, Georgios N. Yannakakis
How could we gather affect annotations in a rapid, unobtrusive, and accessible fashion? How could we still make sure that these annotations are reliable enough for data-hungry affe…
Two-step Constructive Approaches for Dungeon Generation
Michael Cerny Green, Ahmed Khalifa, Athoug Alsoughayer +3
This paper presents a two-step generative approach for creating dungeons in the rogue-like puzzle game MiniDungeons 2. Generation is split into two steps, initially producing the a…
Your Gameplay Says It All: Modelling Motivation in Tom Clancy's The Division
David Melhart, Ahmad Azadvar, Alessandro Canossa +2
Is it possible to predict the motivation of players just by observing their gameplay data? Even if so, how should we measure motivation in the first place? To address the above que…