125 citations · 485 across the 34 of their papers we have counts for
5 papers · 1 filter
DATA Agent
Michael Cerny Green, Gabriella A. B. Barros, Antonios Liapis +1
This paper introduces DATA Agent, a system which creates murder mystery adventures from open data. In the game, the player takes on the role of a detective tasked with finding the…
Quality Diversity Through Surprise
Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis
Quality diversity is a recent family of evolutionary search algorithms which focus on finding several well-performing (quality) yet different (diversity) solutions with the aim to…
Data-driven Design: A Case for Maximalist Game Design
Gabriella A. B. Barros, Michael Cerny Green, Antonios Liapis +1
Maximalism in art refers to drawing on and combining multiple different sources for art creation, embracing the resulting collisions and heterogeneity. This paper discusses the use…
Automated Playtesting with Procedural Personas through MCTS with Evolved Heuristics
Christoffer Holmgård, Michael Cerny Green, Antonios Liapis +1
This paper describes a method for generative player modeling and its application to the automatic testing of game content using archetypal player models called procedural personas.…
Who Killed Albert Einstein? From Open Data to Murder Mystery Games
Gabriella A. B. Barros, Michael Cerny Green, Antonios Liapis +1
This paper presents a framework for generating adventure games from open data. Focusing on the murder mystery type of adventure games, the generator is able to transform open data…